Nintendo Fan Forum  

Go Back   Nintendo Fan Forum > Nintendo Corner > Member Game Reviews > Nintendo 3DS Reviews

Notices

Nintendo 3DS Reviews Section for all Nintendo 3DS Game Reviews

Comment
 
Review Tools
New Super Mario Bros. 2
New Super Mario Bros. 2
New Super Mario Bros. 2
Published by Kooky von Koopa
10-12-2012
Author review
GraphicsN/A
StorylineN/A
Controls/GameplayN/A
SoundN/A
Average N/A%
Sm Mario New Super Mario Bros. 2

6 years ago Nintendo brought back to life the 2D Super Mario games with New Super Mario Bros. The game was a critically and commercially successful, becoming undoubtly one of the best DS games available. 3 years later came New Super Mario Bros.Wii. This game brought something completely new to the table: 4 players could play simultaneously Single Player, making it a revolutionary Super Mario game. After 3 long years, New Super Mario Bros. 2 was released, but, is it as big as it's predecessors?

Gameplay and Modes


New Super Mario Bros. 2's gameplay is the same of it's predecessors. The game is in 2D, but some models are in 3D. The physics are better though, and it feels smoother, making it slightly more simple to control. You can use both Circle Pad and analog stick to control Mario (or Luigi). The ground pound, triple jump and wall jump of the previous New Super Mario Bros. games returns. The power-ups: Super Leaf, Fire Flower, Mega Mushroom and Mini Mushroom return with their former glory. The new power-up Gold Flower turns Mario into gold (Luigi into silver) and shoots huge fireballs that cause great chaos, plus it turns blocks into coins, defeats many enemies at the same time, giving the player a lot of coins, sadly it's lost after finishing a stage, which is not fair. The map is very easy to navigate, and it shows every single stage in the game, although some are more hidden than others, the map is easy to navigate and use, and like it's predecessors, you can travel through worlds by clicking on the Touch Screen which world you want to travel to. In Co-Op Mode, two players can play as the same time, P1 plays as Mario, and P2 plays as Luigi. Just like New Super Mario Bros. Wii, the camera follows only one player, and the bubble returns, making it sometimes a bit annoying to play, it has it's pros and cons:

Pros:
-When playing with an unexperienced player, he/she can enter into a bubble while the experienced player beats the stage, or a part of it.
-Both can easily defeat bosses.
-No player gets lost in a stage.

Cons:
-No freedom to go anywhere you like, one can't explore.
-There are stages which require fast movement, it can cause your partner to die accidentally.
-Unable to speed run together.



The game features a new mode called Coin Rush. In this mode players play through three random stages while collecting as much coins as they want. If they manage to reach the top of the flag, their score is multiplied by two. PLayers can also challenge scores of other players through the use of Streetpass. The game mode is pretty easy, although if you die you have to start from square one again, but the coins you earned are at least added to your coin score. This mode is the true place where you can reach for a million coins more easily. However, the maximum coins you can have on the coin count is 30,000 (with some tricks, you can make it that far), which takes at least over 100 plays to reach such a huge score. The game features also DLC packs, each containing three stages. Although it's a bit too overpriced for the number of stages (3 stages for $2.50, at least in the US region). Some packs are for the most hardcore player, some for the ones that want to reach a million coins fast and easy, and one that even has an online ranking. If you are a true fan of this game, don't doubt and get it, I personally will get them soon, because they don't really call my attention so much, it's stuff that SHOULD have been in the game since the start!

In conclusion about the gameplay and the modes, it is great, but the Multiplayer Mode isn't perfect, and needs a lot of work, it needs to gove more freedom to the players to go anywhere they like with ease, and they had to focus and make some stages actually able to be played in Co-Op Mode. Coin Rush mode is an extra mode for those who are crazy for coin collecting, perhaps not a big deal for those who play to just beat Adventure Mode.

Difficulty


The game isn't hard. The countless number of coins on most stages can make you have around 50+ lives when completing World 1 only. The stages are pretty basic and not complex, making most of them easy to beat. However, the Star Coins are indeed more challenging to find than in it's predecessors, they are sometimes hidden in places the eye can't see easily, making the player explore some stages, trying to find hidden Beanstalks is a true challenge in some stages! In summary, the game is easy to beat, but the Star Coins and some secret exits are pretty challenging to find. The Tanooki Suit though, makes the game very easy to beat, as you can glide when jumping through platforms, making it easy for the player to cross through stages. The bosses are extremely easy, hit the Koopaling three times in the head and it's over. The Reznors are pretty easy too. Hit the block below them and hey are gone. It's the same battle from the great Super Mario World, but slightly easier. The final bossit's the same from New Super Mario Bros. Wii, except that big Bowser follows you through many platforms you have to jump to reach the top of the room avoiding Bowser's claws. It is pretty challenging and tough.

Story and Goals -May contain minor spoilers-


The story of this game is the same as previous entries: Bowser and his minions kidnap Peach, and Mario (or Luigi) has to go to the rescue. The story starts with Mario and Luigi flying away with the Super Leaf transformation for coin collecting, after landing on ground, they are suddenly crashed by the seven dastardly Koopalings, the damage made them lose their transformation. Roy Koopa reveals they kidnapped Peach, and later Ludwig shoots to the sky a blue fireball from his wand, causing a rain of coins to fall on the Bros., who later go to rescue the princess. The game's main goal though, is to collect a 1,000,000 coins (million). To be honest, the million coin reward... it's horribly dissaponting. I won't spoil it, I want you to see it for yourself... although it's not worth it.

Graphics

The models for the entire cast are the same, but with smoother movements. Nothing much has changed, even the Koopalings possess the same intros from their New Super Mario Bros. Wii battles, making it pretty unoriginal and lazy work from the development team. The graphics though are better, but not completely different in some aspects, such as the stages' enviroments and obstacles.

Presentation

The game's worlds are the same from the previous entries: Grass, Desert, Water, Forest, Ice, Sky and Lava. However, three new worlds hcame to birth: World Mushroom, Fire, and Star. The worlds that are "new" are in my opinion too generic, it has absolutely nothing special in the backgrounds, but rather a blue, or red crystalline ground with either a Mushroom, Fire Flower or Star sign floating around. The only new enemies are just dry versions of the Goombas and Piranha Plants, which contain nothing special, but being unable to get killed with a Fire Flower power-up. The game features nothing really new in the enviroments and enemies section.

Soundtrack
Perhaps the most dissaponting part of this game is the soundtrack. It is 90% the same soundtrack of it's predecessors, but altered. The Athletic theme is the same but with a vocal that sound like it was made of sheeps singing. The underground is the same exact track. The Castle and Tower themes are the same of New Super Mario Bros. Wii but with the infamous "Bahhs" added at some parts. Same applies to the Ghost Houses. The map themes are the same, but the Mushroom, Fire Flower and Star Worlds possess new music at least. On the positive side, the Reznor's battle theme is a nostalgic remix of the Super Mario World battle theme. The Cannons posses a beautiful version of the Athletic theme, sadly it's heard for just a few seconds, and later the classic Super Mario Bros. theme plays in it's 8-bit glory. The sound effects are the same of it's predecessors, the Koopalings, Bowser, Peach and the Mario Bros. possess the same voices, grunts and sounds. In conclusion, the music is somewhat mediocre, completely unoriginal and spiritless.

Conclusion

In conclusion, New Super Mario Bros. 2 is a pretty fun game, but it has its flaws that damage the game. It lacks originality, such as possesing the same soundtrack, same world themes, and easy and basic stages. To solve this, the game should have had new music, new world themes, or at least make them feel completely different, and add more challenge to it.
Published by
Kooky von Koopa's Avatar
Go away
Join Date: Jan 2010
Location: Cloud Castle Courtyard
Posts: 92
Rep Power: 19
Kooky von Koopa is on a distinguished road
Sponsored Links
  #1  
By AlloftheAbove on 10-13-2012, 09:11 PM
A couple of kinks here and there, but overall a very decent review. Good job, Kooky.
As for the game, I think I'll wait before I fork over an obscene amount of money for a slight variation of the same game (even if it looks fun).
Reply With Quote
  #2  
By Kooky von Koopa on 10-13-2012, 10:40 PM
Thanks. This is the first review I have done in my life, glad it turned out better than expected ^_^
Reply With Quote
  #3  
By FrozenPhoenix96 on 10-14-2012, 07:55 AM
This is a very good review!
You said AlloftheAbove that this is your first review, but it looks like a review from a well experienced reviewer!
You have talent.
And please go on with reviewing, you need to use that skills.

Greets,
FrozenPhoenix96.
Reply With Quote
  #4  
By Killua on 10-14-2012, 06:38 PM
Good stuff bro. Few errors but better than I would do most likely, lol.
Reply With Quote
  #5  
By SuperGamecube64 on 10-15-2012, 03:02 AM
For your first review, this deserves kudos. I'm glad to see you forewent the use of numbers. I and several others didn't o that for years. The big thing you need to work on is making your review fluid. You know how games with loading screens break up the action? same difference.

As for NSMB2, I played it via a friends copy. I found it to be incredibly easy (just like NSMB and NSMBW) and I became extremely bored after the first 2 levels.
Reply With Quote
Comment

Tags
new super mario bros 2, review


Currently Active Users Viewing This Review: 1 (0 members and 1 guests)
 
Review Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Review Review Starter Category Comments Last Post
Super Mario Shortage - New Super Mario Bros Wii SOLD OUT nes_fan Gaming News 16 01-19-2010 07:59 PM
The Super mario Bros. Super Show? SuperGamecube64 Media Entertainment 8 01-19-2010 01:00 PM
Super Mario Bros. 2 Alice Classic Nintendo Reviews 11 01-07-2010 01:52 PM
Super Mario Kart, Super Smash Bros. and Pilotwings coming to the VC DragonLX Gaming News 5 12-10-2009 06:56 PM
Super Mario Bros 3 SegaSlayer33 Classic Nintendo Reviews 80 09-23-2009 12:48 AM

NFF Youtube Videos NFF Facebook page

All times are GMT -4. The time now is 04:49 AM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.

Review powered by GARS 2.1.9 ©2005-2006
Nintendo Blog

Nintendofanforum.com is a Nintendo fansite and is not associated with or endorsed by Nintendo of America, Inc.
All trademarks and images belong to their respective owners.
Nintendo Wii