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Old 10-16-2013, 07:31 AM   #1
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Xbox One's cloud power, Kinect and Smartglass explained in new video (link to video)

A new video over on Xbox Wire has gone to considerable lengths to explains the benefits of some of the Xbox One's features, and how those features help to future-proof the console. It also gives us a sneaky look at the Xbox One's super smooth user interface in action.

In the video, Microsoft's Graeme Boyd sits down for a chat with Xbox's Director of Product Planning, Albert Penello, about how the mystical power of the cloud, the brand new Kinect technology, and improvements to the Xbox SmartGlass app all come together to make the next gen console "built for the future."

First off, Penello tries to give a real, tangible example of how cloud power will actually benefit players. "Things like dedicated servers, your save games, your identity, the content you purchase being able to travel with you," he explains. "There's intangible benefits with things like cloud processing, and the idea that over time, they [developers] can start offloading some of the compute onto the cloud."

The cloud will allow you to take not only your Xbox profile, but your pins, home screen, content, save games and achievements with you wherever you go. "Basically," Penello says, "any Xbox One anywhere in the world is your Xbox."

Penello also lists the benefits of having Kinect working in tandem with the console, though does mention the fact that the system will still function without the device being plugged in. "Kinect can actually recognise up to six different people, and because we have an array microphone we can actually zoom in on who's talking and just listen to those commands.
"And since it knows what controller you're holding, you don't have to worry about "am I player one or player two?" We can switch controllers in the middle of the game and still be playing the same character."

SmartGlass was also touched upon. "There are really three things that we think about with SmartGlass," explains Penello. "We think about discovery, the ability to look at content across the platform, pin it on the go, and have it be available on my Xbox when I get home. Look at your DVR clips, being able to check achievements. There's also control; you can navigate the dash, you can navigate your blu-ray movies. And finally , the thing that a lot of gamers will use - you can interact with the games."

The video also shows footage of the Xbox One UI running, as it signs in a new profile and takes the user to their home screen. The process seems smooth and instantaneous, as well it might in a slickly edited vid, but it also shows off some more of the huge gamerpics Marc Whitten first teased in his IGN AMA.

"Being built for the future is one of the principles that we had when we built the Xbox One platform," Penello concluded. "We wanted to build a console that preserved the best of console gaming, so that developers can continue to optimise, they can continue to build better looking games, better playing games over time."
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