As odd as the idea behind The World of Mystic Wiz really is, I'd be lying if I said that this little collection-based RPG wasn't addicting as hell. Mystic Wiz is a Collectible Card Game for iOS and Android devices, aka: Appstore content, and consists, expectedly, of collecting new cards with better stats than what yours currently have, and defeating other cards, earning new cards, upgrading, yadda yadda yadda. The premise is simple, but it's quite a fun experience.
Now I'm not sure how many of you play CCGs, but Mystic Wiz has a unique sort of playstyle to it. For the not so weird aspect, there are three elements, electric, fire, and water, which follows the usual triangle in CCGs, fire beats electricity, electricity beats water, water beats fire. Simple.
In combat, you have five cards to work with, set-up how you want, with each card having a value and your 'deck' having a certain amount of points to work with. So you can't have 5 cards that have a deck cost of 21 if your maximum deck size has 55 points to allot.
In combat, and this is where the weird aspect from other CCGs comes in, you are given four topics, each one have a certain element attached to it. Select one that will help you take down your enemies, for instance, Science with a tacked on electric element. You are then given a random trivia question relating to science, and four possible answers.
You must answer trivia questions to attack, and it's awesome.
Get the question right and all of your cards with the attached element will attack. Get it wrong and... You don't attack. Again, super simple.
You're also given a sort of rating on how often you answer question correctly in certain categories. It's a small touch, but it can sort of show you what to improve on. Plus, no matter if you answer right or wrong, you are still learning random conversation starters for the future.
The game comes with a series of overworld cities with a bunch of people that offer you quests. Each quest requires that you are specific rank, which you improve by competing against other players in mini tournaments, and a small amount of MP, which restores over time. Each quest gives small groups of enemies, treasures to acquire such as gold and more cards, and crystals, which are the things that cost real-life money to buy, or tedious amounts of playing to earn a pittance of. They can earn you new cards, or instantly refill your MP if you don't feel like waiting. Clearing a series of quests will usually give you a crystal.
All-in-all, Mystic Wiz is a very simple and fun game that allows collectors something to pour their heart into, RPG fans a new experience, and trivia nuts a way to learn new things. However, some of the questions are badly translated, and sometimes the jump between single-element questions and double-element questions is huge. That and some quests have horribly unbalanced enemies if you don't grind, but hey, what do you expect from a JRPG?
Give it a go.