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Old 03-22-2014, 02:35 PM   #1
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Why Are Some Game's Graphics Better Than Others?

For purposes of this post, I'll use the PS3 as an example . Many titles for this console are just awesome in graphics, but some games for it just don't compare in graphics to others. I guess one could say for example, that GTA V is obviously newer to the console than GTA IV is, so maybe some newer technology might have been developed since the release of IV that enhances the graphics of their games.

Even with this is mind, there are games from certain companies that dominate with respect to graphics over others no matter when they were released for the same console. My question is, why aren't all of these companies producing games with the same awesome graphics? Is it innovation, state of the art computer technology, or more funds available to hire the best programmers? Just curious.
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Old 03-22-2014, 02:42 PM   #2
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Old 03-22-2014, 02:44 PM   #3
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Quote:
Originally Posted by Kid Dynamite View Post
For purposes of this post, I'll use the PS3 as an example . Many titles for this console are just awesome in graphics, but some games for it just don't compare in graphics to others. I guess one could say for example, that GTA V is obviously newer to the console than GTA IV is, so maybe some newer technology might have been developed since the release of IV that enhances the graphics of their games.

Even with this is mind, there are games from certain companies that dominate with respect to graphics over others no matter when they were released for the same console. My question is, why aren't all of these companies producing games with the same awesome graphics? Is it innovation, state of the art computer technology, or more funds available to hire the best programmers? Just curious.
Basically a short answer would be because good looking games are more expensive to make.

Maybe I'm misunderstanding you question a little too, but graphics also get "better" on the same console over the years because people slowly come to realize just what exactly the console handle and can eventually push it to it's limits.

The jump in graphics over the years is also getting smaller and smaller since it's getting harder to tell, but the price of making them better are basically staying the same. The difference between a 64 polygon model and a 128 polygon model would be really easy to notice, but the difference between 10k model and 12k model wouldn't be as much. Obviously the numbers I used are kind of out of my ass (the 10k/12k ones), but that's kind of the gist of it and hopefully it makes sense.

Oh and also lighting has a HUGE affect on games too. A game with bad lighting and a game with amazing lighting changes everything. Bloom and different shaders can make things look better as well, but too much will just make em look silly.

Edit:



Here's an example of what I mean. The jump between the first and second is pretty noticeable. The jump from the second and third face is still definitely noticeable, it's just to a lesser extent. And then the jump from 3 to 4... it just keeps going and going till you can't tell the dif. The price of making it still goes up greatly though since it's much harder to make.

Hopefully I answered what you wanted, but I have a feeling I whooshed this one.
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Old 03-22-2014, 02:49 PM   #4
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It's based on the skills of the art team, the technical limitations of the console and the game engine, and how much time is put into the game.
Plus, all art teams are different with varying levels of skill, so not everything on every console can be Ground Zeroes quality.
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Old 03-22-2014, 02:56 PM   #5
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Pretty much what I was going to say has been said. I'd definitely say the engine they use plays a big part, and obviously the designers themselves.
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Old 03-22-2014, 03:13 PM   #6
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It never ceases to amaze me at just how awesome the things computers are capable of in the right hands.
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Old 03-22-2014, 03:17 PM   #7
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Thanks everyone.

@Pokemon. The demo made it easier to understand. Thanks!
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Old 03-22-2014, 04:33 PM   #8
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