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Old 06-07-2014, 03:36 AM   #1
SuperGamecube64
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Zodiac - a collectible card game

So me and a friend are designing a collectible card game called Zodiac. We're currently designing the first starter decks, and they will go into printing in about 2 weeks. at first, we are going to be giving them out for free. The plan is mostly to do this locally, but I'd be willing to ship some out to you guys if you're interested. If you're into this kind of thing, let me know and I will get you 2 starter decks so you can learn to play and show others in your area. It'd help us out a whole lot. Do note that if too many people ask for deck,s I'm going to have to ask that you pay shipping.

curious what the cards look like? Here's a sample.



Right now, we are using generic art, however once the decks and cards are available for actual sale we will have custom artwork.

Here are the rules of the game:

Spoiler
Rules:
Basics:
1) Both players need at least 40 cards in their deck.

2) All cards in the deck must come from the same Constellation Set.

3) Each player has 50 hit points at the beginning of the game.

4) Each player controls 3 battlefields (left, center, right).

5) Each battlefield can hold a maximum of minor creatures (left and right - 5, center - 6),2 major creatures, and 1 hero creature.

6) Each battlefield has a local spell slot. Spells activated from these spots only effect that battlefield, and the opponent controlled battlefield directly across from it.

7) Each deck cannot contain more than 1 hero creature card.

8) Creatures can only block those creatures your opponent controls in the battlefield directly across from it.

9) Any damage that is not blocked or dodged by an opponent's creatures is dealt to the opponent.

10) At any point during the game, if your opponents life is reduced to 0 or less, you win.

11) Spells are played in stacks. The first card played is at the bottom of the stack, and the next spell played is placed on top of it. After all spells are played, the effects of the card on top of the stack goes into effect first.

12) You cannot play more than one counter spell in any stack.

13) At the beginning of the game, each player shuffles their deck, and draws 7 cards. Each player rolls their D20 (Twenty Sided Dice). The player with the highest roll has the first turn.

14) Global effect slots are not considered to be in any of the battlefields.

15) Each player will designate a spot on the battlefield for their graveyards slot. This is also not considered to be in any of the battlefields.

16) Creature Leveling - Creatures gain an xp counter for successful attacks on the opponent, or for killing an opponent's creature in battle.
The number of xp counters on a creature determines the Creatures level and it's base stats.

Steps to a turn in Zodiac:
1) Upkeep - Any effects that include "At the beginning of the next turn" happen here.
2) Untap - Any creatures or spells that were tapped during your previous round are now untapped.
3) Draw - You draw a single card from your deck, and place it into your hand.

4) 1st Play Phase:
A - You may place 1 creature into play in any battlefield you choose.
B - You may place as many spells into play as you like, face down.
C - Spells labeled as Local may only be played in Local Spell Slots.
D - Spells labeled as Global may only be played in Global Spell Slots.
E - Spells labeled as both Global and Local (Combo Spells), may be played in either a local or global slot. The effect of the spell is determined by which slot you choose to play the card in.
F - Spells cannot be activated on the same turn they were introduced. At the beginning of the next player's upkeep, you may activate the spell at any point of the game you choose.

After you have played all of the cards you choose, you may choose to attack. You can choose to attack with any number of battlefields as you like. Each creature that you choose to attack with is now considered "tapped". "tapped" creatures cannot block or activate their effects. You may choose to "untap" during your next Untap phase. You do not have to attack unless you want to. Creatures cannot attack the same turn they were brought into play.

5) Attacking:

A - Starting a Battle - In each battlefield that you choose to attack with you, you declare which creatures you control will be attacking. Your opponent then gets the opportunity to decide which of his creatures in the defending battlefield will block the attacking creatures. Your opponent may choose to block a single attacking creature with up to 2 creatures if he chooses. Each paring is considered called a battle.

B - 'Dodging' After blockers have been assigned, each player will roll their D20 for a "Dodge Check" for each of their attacking creature. The result of the roll, added to the creatures Dex stat, will determine that creatures "Dex total". The defending player does the same for each blocking creature.

C - If the attacking creature has a "Dex Total" higher than any creature blocking it, the attacking player may assign the damage (STR stat) to the each blocking creature that has a lower Dex total than the attacking creature, and if the damage assigned to that creature is greater than the blocking creatures Def stat, the block creature dies and is removed from the battlefield into the graveyard.

D - If the blocking creature has a str stat higher than the attacking creature, the attacking creature also dies, and is sent to the owner's graveyard. But if the blocking creature has a higher dex total than the attacking creature, then the blocking creature has successfully dodged the attack, and no attack damage may be assigned to the blocking creature this turn. The attacking creature also takes no damage from a blocking creature that has successfully dodged. In effect, the damage that would normally be traded between to two is considered voided.

E - All damage assigned from both attacking and blocking creatures during a battle consider simultaneous.


Repeat this process until each battle is completed. Any damaged dealt by attacking creatures that is not blocked by a creature is deducted from the defending players hit points.

Second Spell Phase - This phase has the same rules as the first spell phase, but players cannot bring a creature into playing during the second spell phase.

Move Phase - A player may choose to move 1 creature he controls from one battlefield to any adjacent battlefields he controls. A creature cannot move directly from the left battlefield to the right battlefield, and vice versa.

Resolution Phase - Any effects that say "At the end of your turn" are triggered now. Players may activate spells during this phase.

End Turn - It is now your opponents turn


All you need to play is your deck, a 20 sided die and optionally, a battlefield map to learn card positions.
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Old 06-07-2014, 12:42 PM   #2
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Bumping this. Apparently posting it at 3 a.m. wasn't best move.
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Quote:
Originally Posted by Brandyn View Post
You wield the banhammer like Thor wields Mjolnir.

"No, you're clearly wrong. A game's success is determined by the score. Opinions are facts now, and if this game gets too many negative facts then this game clearly sucks so we should all just leave and play Kingdom Hearts and Call of Duty.(that hurt to type)" - Sabeta_Sama of GFAQs
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Old 06-07-2014, 01:33 PM   #3
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I'd like to see how this turns out for you, it looks interesting. Unfortunately, I don't think you could ship some to me due to how much it would cost.
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