Reviews were mainly positive for The Legend of Zelda : Skyward Sword, but the game did come under some criticism regarding the amount of handholding and tutorials encountered at the start of the game. The Legend of Zelda producer Eiji Aonuma acknowledges the problem and promises to stop overdoing tutorials in future Zelda titles, including Zelda Wii U.
So in Skyward Sword, a few years ago, I think that a lot of people loved that gameóI enjoyed that game quite a bitóbut one of the biggest criticisms or complaints was that it took a very long time to actually jump into the gameplay because there were a lot of tutorials and a lot of introduction and cut-scenes in the beginning. Then Link Between Worlds came along and you just jumped in right away. So I wonder, when planning for future games, are you going to go more towards that Link Between Worlds approach or Skyward Sword, or something in between? How do you feel about intros and tutorials these days?
Yes. When we created Skyward Sword, I really felt the need to make sure that everyone playing the game understood it. But I also understand now, in hindsight, that when you go out and buy a game, you buy the game because you want to play it, and you donít want to have any obstacles in the way. And I guess it was received as a bit of an obstacle. In a game, itís when you get stuck, when you want that help. And I kinda frontloaded all that in Skyward Sword, and it doesnít really help to get that information when you donít know what to do with it. So that was a real learning experience for me. So Iím going to be careful not to do that.