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Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
Published by Tencade Kazarian
09-28-2008
Author review
Graphics
95%95%95%
9.5
Storyline
100%100%100%
10.0
Controls/Gameplay
95%95%95%
9.5
Sound
100%100%100%
10.0
Average 98%
Castlevania: Symphony of the Night

Story

The game's story takes place during the year 1797, five years after the events of Chi no Rondo. The story begins as Richter Belmont defeats Dracula at the ending of the previous game. Four years later, Richter vanishes and is later revealed to be under the control of the dark priest Shaft, who was killed in Chi no Rondo but was revived. Richter claims to be the lord of Castlevania. Castlevania is revealed to be more than a simple castle - it is an entity of Chaos, evidently with some level of consciousness, that continually shifts and changes to confuse trespassers with each different incarnation.
The shift in the balance of good and evil causes the son of Dracula, Alucard, to awaken from his self-induced sleep. Not fully aware of what is happening, he discovers that Castlevania has once again manifested itself and sets out to discover what has transpired while he slept. At the same time, Maria Renard goes to Castlevania to find Richter. Maria and Alucard meet inside the castle and encounter one another throughout the game
Control scheme
Symphony of the Night has a liberal control scheme compared to its predecessors in the Castlevania franchise. Aside from attacking, jumping, and basic movement, Alucard is inherently able to perform both a downward flying-kick and a back-dash. While the downward kick may never be discovered or employed by a player, the back-dash (activated by a single button press) is an easily employed method of evading enemy attacks. Because it is faster than Alucard's normal walking speed, a player may back-dash as a slightly faster method of travel through the flatter areas of the castle. Yet another use of the back-dash is attack cancelling, a technique common in fighting games: by activating the dash just after an attack lands Alucard's attack animation is interrupted, allowing the player to bypass the attack's recovery animation and instead perform another action. Evasive dash moves also appear in later Igarashi-produced Castlevania titles.
Symphony of the Night utilizes directional input combinations (another staple of many fighting games) as a means of performing special moves, also referred to as Magic Spells. Most of Alucard's magic is activated by performing directional input combinations followed by button presses for example, to cast the spell "Hellfire", the player would press Up, Down, Down-forward, Forward + Attack. The playable alternate characters Richter and Maria also utilize directional input combinations for their own special abilities.

Weapons

While Castlevania's protagonists have traditionally used whips, Alucard's repertoire is mostly based on edged weapons - typically swords and knives. Knuckles and expendable items (such as neutron bombs or javelins) are less common finds. Richter uses the traditional Vampire Killer whip, while Maria uses energy projectiles and kicks in the Saturn version and owls in the PSP version. Neither of these alternate characters may change their main weapon.
As in previous Castlevania titles, all playable characters can use a variety of subweapons (alternate weapons that consume Hearts) found throughout the castle. These include traditional subweapons from earlier Castlevania games, such as axes, crosses, and holy water. An ability carried over from Chi no Rondo, known as an Item Crash, allows either Richter or Maria to perform a more powerful special move based on their currently equipped subweapon. Item Crashes typically have more spectacular effects than standard subweapon attacks and consume many more hearts. In another hold-over from Chi no Rondo, Symphony allows the player to retrieve a previously equipped subweapon if a new one is collected. This helps the player avoid losing a favored subweapon by accident. Some subweapons have different effects depending on which playable character is being used.
The Saturn version of the game contains some exclusive weapons and items, including Alucard's spear, and a wieldable axe.
During its localization, some of the game's weapons received names based on fantasy literature or mythology, such as the works by J. R. R. Tolkien and Michael Moorcock. These include "Fist of Tulkas" (named after Tulkas the Vala), "Crissaegrim" (the home of the Eagles of Thorondor), "Mourneblade" (named after and based on the sword Mournblade from Moorcock's Elric saga) and "The Sword of Dawn" (named after and based on the Sword of the Dawn from the Hawkmoon series).

RPG elements

Growth elements such as character equipment and experience levels were originally seen in Castlevania II: Simon's Quest for the NES (1987). The series instead became focused on mostly straightforward action gaming. A decade later, Symphony of the Night reintroduced RPG elements into the series in the style that was popular at the time (attribute-based stats and items dropped by enemies). In one form or another, these growth elements have since become a mainstay mechanic of the Castlevania franchise. The "old-fashioned" style of gameplay is still included in some titles, often as an "extra" mode or reward for completing the game. The quests of Richter and Maria fulfill this role in Symphony of the Night.
Alucard is able to enlist the help of familiars (provided that the player can locate the item needed to summon one). Familiars function as complementary entities in the game world; they attack and use their special abilities while following Alucard around, and also gain levels as Alucard gathers experience points. The level of the familiar determines its behavior, as well as what special moves it can use. The North American version of the game includes the Fairy, Demon, Ghost, Bat, and Sword familiars. The original Japanese version of the game included the Nose Devil (functionally identical to the Demon, but with a Tengu mask.) and Pixie (functionally identical to the Fairy; the kanji literally translates to Half Fairy) familiars as well

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  #1  
By Skreamo on 09-28-2008, 11:53 PM
Tenny's First Review on his Lappy!!!! lol awesome review there Tenn xD
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  #2  
By SeanMi on 09-29-2008, 12:25 AM
Good Review. Maybe more pics though? Im not requireing them Lol
Sounds like a good game.
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  #3  
By XonerZX on 09-29-2008, 08:36 AM
Haha, nice review and i have that game on my desk where my monitor is on rite now
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  #4  
By Linkage on 09-29-2008, 09:45 AM
Dude this review was copied word for word from Wikipedia. Is that allowed? Need more screenies.
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  #5  
By Ling on 09-29-2008, 10:00 AM
Nice review!
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  #6  
By Tencade Kazarian on 09-29-2008, 10:19 AM
Member reviews
Graphics
95%95%95%
9.5
Storyline
100%100%100%
10.0
Controls/Gameplay
95%95%95%
9.5
Sound
100%100%100%
10.0
Average 98%
Quote:
Originally Posted by Linkage View Post
Dude this review was copied word for word from Wikipedia. Is that allowed? Need more screenies.
He is Correct, BUT I Typed It.. SO HA. All but the Blue Cuz I wanted the Links 4 ppl who did not kno. Tho I should Have Re-did Some.. Anyways this was just a Test.
-Tenny
Last edited by Tencade Kazarian; 09-29-2008 at 11:11 AM..
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  #7  
By Moonlit Flame on 11-27-2008, 11:21 PM
Cool Review Tendo
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  #8  
By Brandyn on 09-09-2009, 11:15 PM
Nice. Best game of all time.
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  #9  
By Mario789 on 09-09-2009, 11:17 PM
This game is awesome!!!
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