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IV's affect how your stats will grow, other then natures, they affect much more greatly. The way to calculate your IV's in each stat is to go on Serebii and use thier IV D/P calculator. If your stat has 31, then it is awesome. They can't change but they're still great. If you want to beat that guy you better force your pokemon to have your kids.1. Estimation
How to discover the IVs of your Pokémon
You might think that the IVs of a Pokémon can be found rather easily among that particular Pokémon's stats. The truth is, the game conceals the IVs of your Pokémon, and rather well at that. So how can we discover the IVs of our Pokémon?
When you breed a Pokémon and the egg hatches, the Pokémon will hatch at Level 5. (In DP, it hatches at Level 1. To make it Level 5, give it 4 Rare Candies.) Even at this low level, you can have a rough estimate of your IVs by looking at the babies’ stats if you know the base stats of that Pokémon.2. The Battle Frontier IV guy (only in E)
First of all, let a be the base stat without its last digit, and b be the last digit of this base stat. For example, if the base stat is 105, then a = 10 and b = 5.
Now, at Level 5, if a particular stat is unaffected by the Pokémon's nature, that stat always has the following minimum and maximum numbers:
If the stat is not HP:
Minimum stat is a + 5
Maximum stat is a + 6, if b is between 0 and 4
Maximum stat is a + 7, if b is between 5 and 9If the stat is HP
Minimum stat is a + 15
Maximum stat is a + 16, if b is between 0 and 4
Maximum stat is a + 17, if b is between 5 and 9If the stat is boosted by the Pokémon's nature and the stats above has more than one digit, add the first digit of that stat to it. For example, if the minimum stat calculated above is 8, then it stays 8. If, however, it is 16, add 1 (the first digit of 16) to 16, becoming 17.
If the stat is hindered by the Pokémon’s nature, first subtract the stat by 1. Then, if that resulting number has more than one digit, subtract it further by the first digit of that stat. For example, if the maximum stat calculated above is 10, then subtract 1 from it, becoming 9. Since 9 is a one-digit number, it stays 9. If, in another example, the maximum stat calculated above was 13, then subtract 1 from it, becoming 12. Since 12 is a two-digit number, we subtract it further by 1 (the first digit of 12), becoming 11.
Also, if your Pokémon has a maximum stat at Level 5, then:
If b is between 0 and 4, then the IV for that stat is between 20 - 2×b and 31.
If b is between 5 and 9, then the IV for that stat is between 40 - 2×b and 31.The above information can be used to see roughly if the Pokémon’s IVs are bad, so that you can release it immediately if they are not good enough before proceeding to find the IVs more exactly.
Let's give an example. Suppose you have bred a Magikarp, and want to check if your Speed stat has a good IV or not. Let's assume that your Magikarp has a Jolly nature.
Magikarp's base Speed stat is 80. In our case, a = 8 and b = 0. So the minimum speed stat is 8 + 5 = 13. Since the stat is boosted by Jolly, we add 1 (first digit of 13) to 13, becoming 14. The maximum speed stat is 8 + 6 = 14. Again, since the stat is boosted by Jolly, we add 1 (first digit of 14) to 14, becoming 15. So, if the Magikarp's speed stat is 14, you can dismiss that Magikarp out of hand.
If the Magikarp has a maximum Speed stat of 15, then its IVs are in the range 20 – 2×0 and 31, i.e. between 20 and 31.
Let's give another example. Suppose you breed a Timid Treecko and you want it to have a high Special Attack stat. Treecko's base Special Attack is 65, so a = 6 and b = 5.
Its minimum special attack stat at level 5 is thus 6 + 5 = 11. Its maximum special attack stat is 6 + 7 = 13.
If your newborn Treecko has a special attack stat 11 or 12, then you dismiss it. If it has a Special Attack stat of 13, it means that its Special Attack IV is between 40 – 2×5 and 31; i.e. between 30 and 31 – a very good IV indeed.
The maximum stats of all the bred Pokémon at Level 5 can also be found in Part II, Section 5 of this breeding guide, for a quicker reference.
3. IV calculator
In Emerald, you can check your IVs by speaking to a man who lives in a house just above the Pokémon Center of the Battle Frontier. He will give you an overall judgment of all the IVs and the best IV of one of your Pokémon.
He will say the following:
"Ah, youngster! Do your Pokémon's abilities intrigue you? Here, here! Let's have a look at your Pokémon!"
You then choose the Pokémon that you need its IVs checked. He will then say:
"...Hmm...This one, overall, ..."
and then one of the following four:
If the man says Total of the six IVs is
"I would describe as being of average ability." Between 0 and 90
"I would describe as having better-than-average ability." Between 91 and 120
"I would say is quite impressive in ability!" Between 121 and 150
"I would say is wonderfully outstanding in ability!" Between 151 and 186
Then the man will proceed to mention the best IV that Pokémon possesses. If it has more than one best IV, this will be random. Talking to the man repeatedly will make him speak about the other equally best stats.
"Incidentally, the best aspect of it, I would say, is its (HP / ATTACK / DEFENSE / SPECIAL ATTACK / SPECIAL DEFENSE / SPEED) ..."
He then gives a judgment about that IV alone:
If the man says The best IV is
"That stat is relatively good." Between 0 and 15
"That stat is quite impressive." Between 16 and 25
"That stat is outstanding!" Between 26 and 30
"It's flawless! A thing of perfection!" 31
The man will then finish up his monologue with the words: "...Hm... That's how I call it."
This Emerald feature is very handy to check if your Pokémon has a perfect IV.
If you prefer to just enter your stats in an IV calculator for it to work out the IVs for you, there are a few online programs that do just that. In such IV calculators, you usually input the stats of your Pokémon as you level it up with a few Rare Candies, and the program finds the IVs of your Pokémon for you. Refer to the particular IV calculator you're using for more information.4. Wi-Fi IV battles (DP only)
In DP only, if you battle against someone using the Wi-Fi connection, you can select an option to scale your battling Pokemon to Level 100. When this option is chosen, their stats are automatically calculated for Level 100, even though the Pokémon itself may not be a Level 100 one. This feature allows you to find the exact IVs of up to six of your Pokémon that have not yet battled, because, at Level 100, the IVs of the Pokémon can be calculated exactly in the vast majority of cases.5. Natures
First, find a friend who is willing to let you check the IVs of all your Pokémon. (He or she might also want to do the same thing with his or her Pokémon.) Connect with him for a battle, and write down the stats of your Pokémon. When you’re ready, you and your friend simply run from the battle, and the battle ends.
Then, for each of the six stats of the Pokémon, given that
S is the Pokemon's stat at Level 100
B is the base stat for that particular stat
N is 110 if the stat is HP, and 5 otherwise
P is 9 if the Pokémon's nature is hindering the stat, 11 if it is boosting it, and 10 otherwise
ceil(x) is x rounded up, for example ceil(4.1) = 5 and ceil(4) = 4then the IV can be found by the following formula:
IV = ceil(S × 10 ÷ P) - (2 × B + N)However, if P = 9 and S is exactly divisible by 9, the IV cannot be found exactly, since it can be one of two possibilities: either the value given by the above formula, or 1 more than that. This is the only case where an IV cannot be determined exactly. To quickly check if a stat is divisible by 9, sum up its digits, and if this summation is divisible by 9, then the original number is also divisible by 9. For example, 288 is divisible by 9, since 2 + 8 + 8 = 18, which is divisible by 9.
For example, suppose you have just bred a Modest Chimchar which hasn’t battled yet, and you want to know its IVs. Let’s say that the level 100 stats that were noted during the Wi-Fi battle were the following:
HP Stat Atk Stat Def Stat SpA Stat SpD Stat Spe Stat
210 127 97 167 102 153
Chimchar’s Base Stats are:
Base HP Base Atk Base Def Base SpA Base SpD Base Spe
44 58 44 58 44 61
Chimchar's nature is Modest, so its Attack is hindered and its Special Attack is boosted. Note also that the hindered stat, Attack, is 127, which is not divisible by 9 (1 + 2 + 7 = 10).
The IVs are thus calculated as follows:
HP IV = ceil(210 × 10 ÷ 10) - (2 × 44 + 110) = 12
Atk IV = ceil(127 × 10 ÷ 9) - (2 × 58 + 5) = 21
Def IV = ceil(97 × 10 ÷ 10) - (2 × 44 + 5) = 4
SpA IV = ceil(167 × 10 ÷ 11) - (2 × 58 + 5) = 31
SpD IV = ceil(102 × 10 ÷ 10) - (2 × 44 + 5) = 9
Spe IV = ceil(153 × 10 ÷ 10) - (2 × 61 + 5) = 26
5. Pokémon Characteristics (DP only)
This method does not provide the player with all of the Pokémon's IVs, but it does shed a very accurate light on the value of the highest IV of the Pokémon at a glance, which is very useful when breeding for 31 IVs in a particular stat. It is also useful when mass catching Ditto in DP (refer to part II of the breeding guide) since it provides a quick way of knowing if a Pokémon's highest IV is not 31.
DP introduced Pokémon characteristics, which is a short phrase that provides an idea on which is the stat with the highest IV of that Pokémon, as well as a rough estimate of how high it is. The following table lists all the Pokémon characteristics, together with their meaning:
Characteristic Stat with the highest IV Last digit of that IV
Loves to eat HP 0 or 5
Often dozes off HP 1 or 6
Often scatters things HP 2 or 7
Scatters things often HP 3 or 8
Likes to relax HP 4 or 9
Proud of its power Attack 0 or 5
Likes to thrash about Attack 1 or 6
A little quick tempered Attack 2 or 7
Likes to fight Attack 3 or 8
Quick tempered Attack 4 or 9
Sturdy body Defense 0 or 5
Capable of taking hits Defense 1 or 6
Highly persistent Defense 2 or 7
Good endurance Defense 3 or 8
Good perseverance Defense 4 or 9
Highly curious Special Attack 0 or 5
Mischievous Special Attack 1 or 6
Thoroughly cunning Special Attack 2 or 7
Often lost in thought Special Attack 3 or 8
Very finicky Special Attack 4 or 9
Strong willed Special Defense 0 or 5
Somewhat vain Special Defense 1 or 6
Strongly defiant Special Defense 2 or 7
Hates to lose Special Defense 3 or 8
Somewhat stubborn Special Defense 4 or 9
Likes to run Speed 0 or 5
Alert to sounds Speed 1 or 6
Impetuous and silly Speed 2 or 7
Somewhat of a clown Speed 3 or 8
Quick to flee Speed 4 or 9
So if a Pokémon's IVs, for example, are 20, 13, 6, 19, 25 and 19 (in the order HP, Attack, Defense, Special Attack, Special Defense and Speed), then its characteristic would be "Strong willed" (the highest IV is in the Special Defense stat and its last digit is 5). If there are two or more equal highest IVs, the characteristic for that Pokémon will be for one of those stats at random. So, if, for example, another Pokémon's IVs are 24, 31, 17, 8, 0 and 31, then the Pokémon's characteristic will either be "Likes to thrash about" or "Alert to sounds".
As you can see, if the characteristic of a Pokémon is not one of the 6 marked in bold, then that Pokémon is sure not to have a 31 IV in any of the stats, and can be immediately released while breeding. Of course, if it is one of the bolded six characteristics, you still need to check that it is indeed 31, but the value of the stat itself after the Pokémon is given a few Rare Candies usually tells you immediately whether it is 31 or not.
This makes it much easier to check for 31 IVs in stats, which is a very important shortcut when breeding in DP. Unfortunately, the Pokémon characteristics are of little use to calculate the remaining 5 IVs of the Pokémon, so you'll still need to use one of the previously mentioned methods to discover them
Natures will also affect on to how much a stat grows, here's a list on which natures do what (110% means it grows fast, 90% means it grows slowly)How to Breed
Hardy, Quirky, Docile, Serious, and Bashful are no goes, they do nothing! There is none for HP.
^ That is not my email.
Put two pokemon in the Daycare of your game, and wait a while. Talk to the old man standing outside, and wait until he asks if you want an egg. MAKE SURE YOU HAVE AT LEAST 1 OPEN SPACE!!!!!! Then walk around a bit. Serebii has an accurate step-teller thingy that tells you how many steps to hatch the pokemon. NOTE: Legendaries DO NOT lay eggs, Manaphy being an exception.1. The Flame Body Factor
If you have a pokemon that has Flame Body (the slugma evolutions, and the magmar evolutions) at the top of your party, the amount of steps will be HALVED!!!! This will greatly speed up the process of running around to hatch your egg.2. The Ditto Factor
Ditto can breed with any pokemon that can, and it is the only pokemon that will breed with Manaphy. The pokemon will not be a Ditto, rather, the other pokemon, and it can also transfer its nature 50% of the time even to genderless Pokémon like Staryu, if it is equipped with the Everstone item (see section about breedability).3. Egg Moves
You might be saying, after reading all this: "Okay, let’s see if I’m understanding this correctly. I need a Ditto with a Timid Nature and a 31 IV in Speed in order to breed it with my Gastly, so that I can get a Timid Gastly with 31 Speed IV, right? But from where am I going to get such a Ditto?”
The short answer is: you need to catch it.
I can hear groans of disappointment, but cheer up: this is actually not very difficult to do.
When a wild Pokémon is encountered, the IVs for that Pokémon are generated completely at random. This means that there is a 17.3% chance (about 1 in 6) that a Pokémon caught in the wild has at least one of its IV to be a perfect 31. All we need to do, then, is to catch six Ditto, each of which has a perfect IV in one of the six stats.
However, we also need to ensure that its nature is the one we’re looking for. This can be done using a Pokémon that has the Synchronize trait (only in EDP).
In EDP, if the first Pokémon in your party has the Synchronize ability (trait), all the Pokémon encountered have a 50% chance of having the same nature as the Synchronize Pokémon. The Pokémon that can have the Synchronize ability are the following:
So first, you'll want to get a Ralts, a Natu or an Abra. Abra has a catch rate of 200 and is very rare in Emerald (route 116 and GraniteCave), so you might want to go with Ralts or Natu. Ralts has a catch rate of 235 and can be found in Route 102, but is a bit rare. Natu can be found in the Safari Zone, is uncommon and has a catch rate of 190. Remember that, the higher the catch rate, the easier that Pokemon is to catch.
To get your Natu, Ralts or Abra with the nature you want, there are three methods:
Breed one of them until you get one with Synchronize and with the nature you want. This can get pretty time-consuming, however.
If you have also access to FRLG, you can get an Abra with the right nature there easily. Just go to the Game Corner, buy 2400 or 3600 coins and get twenty or thirty Abra for 120 coins each and then check if you got the personality you wanted (if not and you don't have more money, save before “buying” them, soft reset and try again). Transfer it to Emerald afterwards.
You can get a Natu or Xatu in the Safari Zone in RSE (Emerald is preferred, since, if you're using RS, you then need to transfer the Pokemon to Emerald anyway) by using a rather subtle trick. Go to a patch of grass where you can find Natu or Xatu in the Safari Zone and put a PokéBlock in the feeder. It will draw Pokémon that like the flavour of that block, as follows:
To create the PokéBlocks, using Cheri Berry, Chesto Berry, Pecha Berry, Rawst Berry or Aspear Berry is preferable for this case, since they create one-flavour PokéBlocks (one for each flavour listed above) and there are extremely easy to obtain and to harvest. After putting the PokéBlock with the necessary flavour, you'll have a higher chance of getting a Natu with the required trait (make sure it has the Synchronize ability too, however.)
Here is a list of where Ditto is located:
FireRed and LeafGreen
Routes 13, 14 and 15, in Cerulean Cave and in the Pokémon Mansion. However, Synchronize doesn’t work here, so it's not recommended to catch Ditto in FRLG.
It is quite common in the Desert Underpass.
Diamond and Pearl
Once you've completed the Sinnoh Dex by having seen all the Pokémon native to Sinnoh, Professor Rowan will give you the PokéRadar. Head to Canalave City and buy 100 Super Repels (Max Repels are a ripoff of the highest order). Head east, onto Route 218. Stand in the middle of the grass without your bike and use one of the Super Repels, followed by the PokéRadar. Look for grass with yellow lines coming from it, and head directly for it. 18% of the time, a Ditto will appear in one of these patches. After you capture the Ditto, the grass will shake again, and you generally want to head for a patch that is furthest away, not on the edge of the patch, and has those same yellow lines. If you did it correctly, you will encounter another Ditto. This is called chaining. Also, try to level up your Synchonizer to Level 35; if you run into another Pokémon, your chain will be broken, you'll have to try again.
Now comes the important part: how to catch Ditto. We are going to consider the method to catch Ditto in Emerald here. The way to catch Ditto in DP is similar.
Go to the Desert Underpass (through Ruin Maniac's house on Route 114) with your Synchronizer equipped with the item Smoke Ball as the lead Pokémon, a low-level Magikarp, a Pokémon knowing Fly and a lot of Repeat Balls (buy in Rustboro City). The Smoke Ball is there to ensure that if the Pokémon you encounter is not Ditto, you can safely run away.
When you encounter Ditto, switch immediately for the Magikarp. The Ditto will transform to the Magikarp, and its catch rate will also change to that of the Magikarp: 255. Also, the Ditto will not be able to hurt you at all, since it will know only Splash. Now throw a Repeat Ball, and you should be able to catch it.
Another option would be to teach return to Ralts (235 catch rate) and have it attack Ditto in the turn it transforms and throw the Repeat Ball afterwards (takes less time than a switch). If you're sick of encountering level 35 Whismur, level up your Synchronizer to level 36-38, buy lot of Max Repels and use them. All Ditto are at level 38 to 45.
If you’re doing this in Emerald, after catching around 15 Ditto (or a full box), fly to the Battle Frontier IV guy (see the section 'how to discover the IVs of your Pokémon' in Part I) and let him check the Ditto you just caught. Release those that don’t have a perfect IV, change your Synchronizer to breed for another nature if you like, and repeat this process as necessary.
It actually turns out that the average amount of Ditto you need to catch in order to get six Dittos with one perfect IV, one Ditto for every stat, is 85. You might need less than this, or more, but 85 is the average number of Dittos you'll need to catch. This is slightly less than 3 full boxes of Ditto. To get these six Dittos, all with the nature you want, you’ll need to catch twice this number, or an average of 170 Dittos. You might think that 170 Dittos are a lot, but remember that you need to do this only once (it only takes a few hours) and then always use these Ditto whenever you need to breed.
Egg moves, are moves that pokemon can't learn naturally, or through TM's, only through breeding. You probably don't want to use Ditto for this, have two pokemon from the same group breed. If there's a pokemon that knows a special move that your egg pokemon can't learn, breed it. Chances are, that the move will be passed on. REALLY, REALLY IMPORTANT NOTE: Make sure that the MALE Poke. knows the special move. NONE of the female poke.'s moves will be passed on. Also, only the FEMALE poke. is the type of pokemon yours will be. Ex: Female Feraligatr + Male Blastoise= Totodile4. Hatching methods
Baby pokemon CAN'T breed.
Not only IVs and natures can be passed down to the baby, but moves as well. Because of this, it is very important that before actually starting to breed, the baby's moveset should be decided, since there are some moves that can't be learned by certain Pokémon unless you breed with a particular parent. There are five types of moves that can be passed from the parents to the baby:
Level Up Moves
If both parents know the same Level Up move and the baby can learn the same move by level up, the baby will be born with that move. For example, if a male Slowbro is breeding with a female Slowking and both know the Level up move Zen Headbutt, the baby Slowpoke will be born knowing Zen Headbutt.
TM or HM moves
If the male parent knows a TM or HM move and the baby can learn that same TM or HM, the baby will be born with that move. Also, if a genderless parent knows a TM or HM move when it breeds with Ditto, the baby will be born with that TM or HM move as well. For example, if you want a Swampert that knows the move Ice Beam, and you don't have Ice Beam as a TM, you can breed your Swampert with a male Dewgong that knows Ice Beam.
If the male parent knows a move which the baby can only learn as an Egg move, the baby will be born with that move. You can find a list of Egg moves that each Pokémon learns on most Pokédex (for example SerebiiDex). For example, if you want a Sceptile that knows the move Leech Seed, you can breed a Sceptile with a male Venusaur knowing Leech Seed.
Move Tutor moves
These moves can only be passed to the baby if they are also among the Egg moves of the baby. See point 3) above. For example, if you want a Medicham with the move Ice Punch, which is an egg move, you can breed it with a male Alakazam that learned Ice Punch from the Emerald move tutor.
Volt Tackle move
When breeding for Pichu in E, if any of the parents is a Pikachu or a Raichu holding the item Light Ball, then the baby Pichu will be born knowing the move Volt Tackle.
As you can see, Level up moves and TM or HM moves are relatively easy to breed. A slight complication can occur if you're breeding for an egg move. Sometimes, you'd need to breed for various Pokémon consecutively in order to get the egg move you need. This is called a breeding move chain.
For example, suppose you need to breed a Larvitar with the egg move Dragon Dance. Checking all the Pokémon that can breed with Larvitar and that can learn Dragon Dance, we find two possibilies: Charmander and (in DP) Totodile. The problem, though, is that Dragon Dance is an egg move also for both Charmander and Totodile. So you first need to breed for a male baby Charmander or Totodile to get Dragon Dance, which would then be bred with your Larvitar to give him Dragon Dance. Charmander can breed with either Gyarados, Altaria or Dragonite, all of which learn Dragon Dance by level up, and Totodile can breed with Kingdra, which also learns Dragon Dance by level up. So there are two breeding chains:
Male Gyarados/Swablu/Dratini with Dragon Dance -> Male Charmander with Dragon Dance -> Larvitar with Dragon Dance
or (for DP):
Male Horsea with Dragon Dance -> Male Totodile with Dragon Dance -> Larvitar with Dragon Dance
Let’s give a second example. Suppose you need to breed a Snorunt with the egg move Spikes. Checking all the Pokémon that can breed with Snorunt and that can learn Spikes, we find that only Roselia can learn Spikes and can breed with Snorunt. The problem, though, is that Spikes is an egg move also for Roselia. So you first need to breed for a male baby Roselia to get Spikes, which would then be bred with your Snorunt to give him Spikes. Roselia can breed with Cacturne, and Cacturne can learn Spikes by Level up. So the breeding move chain is:
Male Cacturne with Spikes -> Male Roselia with Spikes -> Snorunt with Spikes.
Soft Reset Method
This method is based on the fact that in Emerald, Diamond and Pearl, gender, nature (personality) and ability (trait) are already set (locked) as soon as the egg is created, before you take it. That means that if you save exactly before taking the egg and then soft reset, the Pokémon inside the egg will have the same gender, nature and ability if you load again.
Save in front of the Day Care man.
Take the egg.
Bike on the breeding route.
Ignore the next egg proposed to you by the Day Care man.
Hatch the egg.
Check the newly hatched Pokémon to see whether it does have the desired gender, nature and ability and
If it doesn't have the desired gender/nature/ability, save in front of the Day Care man again (there should be another egg waiting for you, which was produced while you hatched the first one) and repeat the process until you get a suitable baby.
If it does have the desired gender/nature/ability, but it doesn't have the desired IVs, soft reset the game (START+SELECT+A+B) and take the egg again (gender/nature/ability won't change, only the IVs), hatch and check the IVs, repeat the process until you get the IVs you want.
The gender, nature and ability you want are set in stone.
This method is useful to get a female Pokémon with the right nature and a few perfect IVs.
It is also useful if the parents don't like each other much.
Not many babies are bred and checked using this method, which means that it can get hard to get the right IVs when there isn't a high probability.
This method does not suit persons who care about game time more than anything else.
It is recommended that this method is used in the beginning, when the probabilities to get the IVs you want are still relatively high (like when getting 1 or 2 flawless IVs). Alternatively, you can use this method when you're trying to get a female parent with the right nature. If you want to breed for 3 flawless IVs or more, where the probability of getting the desired IVs is less than 1 in 50, the running method is recommended.