Castlevania: Judgment by Konami
Rated T. Nintendo Wii exclusive.
Simply put, this game is incredibly underrated. I feel this mainly comes from fan bias and disappointment in a shift from the conventional type of fighting game. The game DOES have a few problems, but certainly not to the extent that other game review sites point them out to be.
The gameplay takes an interesting twist on the classic fighter. You have free roam over a fighting arena as you fight your opponent. You can take advantage of more room, or even objects and the stage hazards lying around.
Fighting acts in the normal way with altered, but easy-to-use controls. With the free roaming, the game sacrifices a large-array of attacks, which is a drawback. Luckily, the only big problem that results from this is the lack of varied approaches.
Like with most fighting games, the characters all have a unique super move. This game delivers.
The super moves in this game are unique and great to look at.
There are a few main modes:
-Arcade: Youre classic arcade style fighting. Really what youd expect.
-Castle: A dungeon area in which you have to clear all the rooms and progress to the top of the castle to face off with Dracula. Not the best mode.
-Story: Fight through each players' progressive storyline to unlock new characters.
-Survival: Fight and survive through as many battles as possible.
-Wifi battle: The game features wifi support; a not too shabby wifi either.
Often complaints are made about the camera in the game. The camera really doesnt hinder you at all. The worst 2 times youll have is when youre behind an opponent (which you can fix by simply moving) or playing on the ship course. The latter problem was intentional, as that is the stage hazard.
A few other things to note. There is a customization ability within the game which allows you to collect items
-Unique take on fighting games with a free-roaming environment.
-Decent selection of characters with a different feel from each of them
-Pretty good wifi connection.
-Tedious castle mode
-Not enough attacks for the characters
-Problems with approaching
The storyline is surprisingly good for a fighting game.
The game takes place in a rift in the fabric of time. The character Aeon, the gaurdian of time whos job is to protect the flow of natural time, has summoned some of histories greatest warriors to see who can stop The Time Reaper, a powerful deity-like creature whos made his way back in time to defeat dracula, therefore disrupting the flow of time.
Each character is set through a series of "trials" to see who is powerful enough, and most likely to be able to take down the Time Reaper.
Now, for a fighting game, that storyline is actually VERY good. It explains why these characters from different timelines are fighting and what theyre fighting for.
Its a great step up for a genre that seldom has a storyline in the first place.
The game does a pretty good job with its musical performance. The tracks consist of older Castlevania music remixed to fit a fighting game. Every song sounds in place, and it all sounds good.
You can set the sound level in options, which is a great feature. Unfortunatly the game starts off with a bad imbalance of its audio.
The voice acting in the game is also very good. There are a few sub-par jobs, and one who does a really BAD job. But for the rest of the cast, they all sound in character. Specifically Dracula, Aeon and Grant had amazing voice actors.
The rest of the sounds could use work though. The random monsters have terrible sound effects, and theres a lot of basic sounding stuff. Its not enough to keep the score low though.
This is the part where most bias comes into play.
The games characters were redesigned by Takeshi Obata, the artist for Death Note. Many fans complain that he somehow ruined the characters with the new designs.
Straight to the point; he didnt.
The design quality of the characters is magnificent and give off the appropriate gothic feel that the franchise has. Most fans simply dislike the change and turn that into calling the designs bad.
A common complaint about the style is that they resemble his other work too much. While you can see the resemblance, it should be expected. Its the same artist afterall. I dont understand how anyone would think that a different style was being used.
Perhaps people think they look exactly like the other characters. Although some of the hairstyles do, other than that they dont. They resemble them, but their designs are completely different aside.
The other parts of the game arent bad. The polygon count could be higher, but other than that, the games settings and designs give off the correct feel. If you see this game, youll more than likely be reminded of Halloween or a Goth style. That is EXACTLY what they were aiming for, and they accomplished it quite well.
Even the health bar and menus are designed with bats and other gothic stylings to add to the feel.
This game is REALLY underrated. Its not a perfect game, but definitely playable. Unfortunately, i feel that bias took place in the games downfall.
-A not-too-often-seen take on a fighting games.
-Great storyline, graphics and sound.
-Small bits of good features.
-An overall fun fighting system.
-Some voice acting isnt too great.
-An unfortunately low replay value (but still some) for a fighting game.
-Tedious Castle mode
-Very hard on beginners.