Mario Kart 64
Mario Kart 64 Review
Mario Kart 64 is a racing game for the N64 and VC. This isn’t your average racing game; the game has a lot of ‘cartoon physics’ and contains imaginative and wacky tracks as well. This game however has not aged that well and has quite a few flaws that are hard to let pass by after playing the amazing Mario Kart DS, predictably, for the Nintendo DS.
The graphics are probably the games weakest point, sure 3D is nice, but it really makes the awful 2D graphics stand out. The game has a 3D setting, but the characters are 2D instead, they may look 3D but if you look carefully you will see that they are 2D sprites which are blurry, blocky, and ugly, I always wonder why Nintendo made it 2D, it just really clashes.
The music is what you could expect from a Mario game, happy, peppy, go-lucky, ect. There isn’t really that much to say about the music, but it doesn’t make your ears bleed so it’s okay.
Most of the sound effects are fine, but every now and then there will be a time when you will hear the same sound effect so many times that it drives you up the wall, whether it will be the sound of Princess Peach driving past you in her pink little go-kart shouting “Peachy!” Or the constant sound of your car spinning out as you run over a banana peel, there will usually be something there to annoy you, maybe half of the time it’s just frustration, but other times its just plain annoying.
Mario Kart is very well known for being a great multiplayer game, and it really is its strongest point, Mario Kart actually has more modes in multiplayer then there is in single player! The sad bit is that all of the extra modes in multiplayer would work fine in single player and it makes single player feel quite limited. Anyway, like I said before, the gameplay is wacky and imaginative and has lots of ‘cartoon physics’. The race tracks all have something interesting to them so each one is special and unique, such as in Choco Mountain, at one point of the race there is a cliff that big boulders made of chocolate fall off, and in Toads Turnpike, there are big trucks driving on the road. Another cool twist is items, which can be used to help you win the race, such as a banana skin, which can be placed on the track and if anyone drives over it then they will spin out, these are cool but a lot of the game relies on using them since the computer A.I is such a pain, but that’s something different. On the negative side there is a bit of a problem with the computer A.I due to what has been considered by many as ‘rubber-band A.I’ which means that if you get ahead of one of the computer-controlled racers, they will pick up very quickly. Due to this using items to keep ahead is essential. Another annoying thing is that in the VC version you cannot save ghost data in Time Trial, due to the fact that the data was saved onto a N64 rumble-pack. The extra multiplayer modes are Vs and Battle mode. Battle mode is a multiplayer mode when you have to pop your opponent’s balloons by using items. Vs mode is just doing a single race against your opponent.
Mario Kart 64 feels like it was made for multiplayer, once you have gone through single player, there isn’t much more to see, especially since there is no ghost data in Time Trial. Multiplayer is great though and will always shine when you have friends over.
Mario Kart could have been better, but it has a great multiplayer to make up for it, even with the great Mario Kart DS out now that doesn’t mean that this one isn’t worth buying.
Lasting Appeal: 6