Super Mario Land In a world where graphics are looking more life-like than life, where games are measured by the greatness of their weapons, where games that lack guns and explosions are taking a leap of faith, Super Mario Land remains a staple. To put it in short, Super Mario Land is a gem that leaves you satisfied from the moment you press start till the last credit rolls.
Sometimes, games do not age well. They fall into obscurity, or are remembered as the mediocre games that they really are. Super Mario Land, however, is different. It is remembered for great level design, innovative enemies and sound controls.
In this Mario title, the land of Sarassland has been invaded, and princess Daisy stolen! Being the good Samaritan you are, Mario must save Princess Daisy and restore order to Sarassland!
Super Mario Land covers 12 worlds, each with 3 levels and a different theme. The theme goes from pyramids, to underwater paradise, to Easter Island and to the Ninja lands of China. Each plays host to unique enemies, while all have Goombas and Koopas (who shells cannot be thrown, instead they explode!) The unique enemies means that you have to change your strategy on each world to make it easier to progress. Finally, at the end of worlds 2 and 4, you will hop into a submarine or plane respectively, shooting down enemies and defeating the final boss.
Mario's power-up roster, although heavily depleted, still has the basics and, in a way, means that you will have to spend more time jumping smartly and using strategy to defeat enemies rather than spam the fireball button. Mario has 3 major power-ups: Mushroom, which transforms you into Super Mario, the star, which makes you invincible for a short period of time,and Super Ball Mario. Instead of being able to fire a standard fire ball, Mario can fire a "Super Ball", which bounces on all walls and obstacles until it either leaves the screen, or evaporates. Each power-up aids to Mario's
quest, but are less necessary than other Mario titles.
There are four boss battles, each quite different from the previous. The first boss is a Sphinx-like monster who breathes fire, similar to Bowser. The second one is a giant Seahorse, which swims around and breathes fire (underwater? That's Mario for you) as well as having a massive Super Ball bouncing around the level. The third boss battle has some voodoo guy throwing boulders at you, which you have to dodge and jump on in perfect timing to defeat him. And the final one features a massive ship, which re-generates and turns into a mega monster after killing him once. These boss battles are perfect tests of acquired knowledge, they fit the theme and are challenging yet fun to beat. Graphics: 7/10
The sprites are great for a first-impression. But, when compared to the likes of its sequel, the original's graphics look very primitive. They are clunky, and the sprites look similar to the Game & Watch series. But, for the initial leap into handheld gaming, Super Mario World's graphics were a decent addition to Mario's arsenal.
The sound is catchy and pleasing to hear, much like any Mario title. For the GameBoy, these tunes were golden: Every time you heard the tune when at the mall you would see everyone have that cheesy smile on their face. The music adds brilliantly to the themes of the respective worlds, and world 1-1's music, CLASSIC!
Super Mario Land Music
Moving back to the simplistic side of things really rewarded the franchise. The only problem I had with Mario 3's power-ups was that it detracted from what made Mario good in the first place: smart jumping. Super Mario Land brought that back to the series: it simplified the power-up roster, had level design that supported timing and precision and made the game short to keep with the on-the-go ideal: You can finish this game on a 20-30 minute car trip. The only thing that keeps it back is the controls: You could no longer control Mario in the air as effectively and you didn't build up momentum, meaning you couldn't slide under gaps.
Replay Value: 8/10
The replay value of Super Mario Land is quite good for a linear-style game. There is an enhanced difficulty level for those who beat the game, but most important is the fact that its length means you can beat this game in one sitting, meaning that replay is easy to achieve yet fun in the process.
A classic in every sense of the word, Super Mario Land will make you want even more from the plumber in red. Although not as good as the NES original, Super Mario Land is still a great game. The level design, memorable enemies and killer soundtrack will suck you in and never, ever let you out. After nearly 20 years, my love for Super Mario Land remains unchanged: It is a game that MUST be played.
This game...was the greatest for the GB. I still have it and got it as a gift for my birthday from my great bro, I'm so happy he gave me this game. The music in this game was killer as hell, too great, made my ears couldn't stop hearing it, just wanted to put my ear to the GB all the way through. Good times, oh, and great review!