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Old 07-07-2009, 05:19 PM   #1
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Useless powerups

Throughout the Prime series, I've noticed some things are severely under-utilized. This is most prominent in Corruption. Take, for example, the Hyper Missile and Hyper Ball powerups. You use them once in the main game (outside of the places you get them) and that's it. Sure, you could use them whenever you wanted, but where was it feasible? When you're in Hypermode, you're hardly ever in Morph Ball mode, and firing missiles in Hypermode does nothing compared to holding a charged shot on an enemy. These powerups are mostly pointless.

The Seeker Launcher is almost another culprit. It's a cool powerup, to be sure, but it's essentially just another way to open up special locks. We could have used another beam for that. Echoes isn't so bad for this powerup, especially since it's pretty useful for one of the bosses, but it's still almost in the same category as the Hyper Missile and the Hyper Ball.

So...are there any other pointless powerups I'm missing?
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Old 07-08-2009, 12:07 AM   #2
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basically all the Hypermode Powerups like you mentioned.


the ones that struck me the most were the Screw Attack and the water jetpack thing (don't remember the name)
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Old 07-08-2009, 12:52 PM   #3
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I think it was the Boost Jump or something from MP2, right? I didn't mind that thing so much. I mean, at least you used it.
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