tarting on the MSX2, then following on the Nes, the Metal Gear series has had its popularity go through the roof in the last 20 years, but we have only seen 2 Metal Gear games on a Nintendo platform. What if the next installment came to Wii, as an exclusive?
We examine where the series could go, if released on the Wii. But be aware, things could get very different.
Brain storm ideas that are Wii specific, different, new to the series, and enhance the total immersion of the Metal Gear saga.
-First, every Metal Gear title so far has been in a third person perspective, or variant. The Wii iteration for the Metal Gear saga would be put into a first person view, and really take the series back to its roots. Stealth, but realistically.
A First person view, allows for a more intense experience as you no longer have the eyes of God knowing where enemies are. Instead, the game would be less action packed, and more built around stealth not only because of the limitations of the Wii hardware, but also to give the series a completely different outlook on what the series could do going forward.
Much like other titles this generation, action is becoming oversaturated, and the stealth genre needs a boost. The Wii is also completely utilized to create great working FPS’ers.
*First person view would be the only view
Since this is a FP_ (First Person Stealth?), you will be given real life objects to aid in being able to see where your enemies are coming or going.
-You will of course have a radar to see your enemies path, but you will have Wii exclusive aids as well.
-A Mirror will be in your inventory from the start and will help in letting you see around corners. You will be able to peak around, but using a mirror adds depth and realism to the first person experience and really plays on that stealth characteristic. Think of it as an oversized dental mirror. You would control this as if the Wii remote was the mirror, twisting to see different angles, etc.
-Negotiate. This seems like an odd feature but imagine sneaking up behind a guard, putting a gun to his head, using him as a shield, (all done with the WiiMotionPlus) and negotiating with other guards to drop their weapons? Once they did you could point the Wii remote at the screen and try for headshots. Then of course you could simply pull the trigger, disposing of the guard you had in a choke hold to begin with.
If you keep the gun away from your hostage too long the remote will start to vibrate signifying that he’s trying to escape and could break free.
-CODEC would be played through the speaker in the Wii remote for a more immersive and realistic quality.
-Wii-centric puzzles could be in place throughout the game much like in other Metal Gears, but playing in the theme of motion controls such as cutting openings in ventilation shafts for escape, hacking doors, escaping traps, etc.
-Since the Wii is underpowered, the game could take place in more closed settings such as industrial warehouses and corridors seen in titles like the original PS1 Metal Gear Solid. Being in close quarters would relieve the processors of heavy work compared to being in an open area, and allow for more texture work and character modeling.
-Most MGS4 features would return such as OctoCamo and the Solid Eye
-Melee with the nunchuk instead of the Wii remote to prevent re-aiming
-Throw grenades, traps, etc. with the nunchuk
The Metal Gear Series has seen it’s share of changes throughout the years, so trying a first person only view throughout the game would add more realism to the genre as you will no longer have help that a third person view gives. Furthermore, the Wii being different, lends itself to the genre as being able to quickly and precisely change weapons and aim on the fly. And with Wii exclusive features like negotiation, mirrors, and environmental interaction, we see why Metal Gear coming to Wii would not be such an odd idea for the genre it created, but a re-imagining for the series.
So would this be a good idea? And how likely is it that we will even see Metal Gear on the Wii? Well, remember what Hideo Kojima once said to Gamepro,