Zero got the latest issue of Nintendo Power in the mail this morning and it just so happened to bring along with it the best, and
worst videogame news Zero has heard lately:
Shantae is coming back.
For those of you who have never heard of Shantae, it was an excellent 2D platformer released back in 2002 for the Game Boy Color. However, the game happened to come out a year after the Game Boy Advance launched, and thus never really received the recognition it deserved; mostly due to a low production run and the fading popularity of the GBC. Although, it has
went on to become a cult classic nowadays, as well as a very rare and expensive title. Shantae was a very good side-scrolling action quest with gameplay similar to the 8/16-Bit era, and it is one of Zero's all-time favorite portable games.
WayForward, the developer of Shantae, has apparently been working on demo's for a sequel ever since the original game was released. And now, seven years later, the second installment has been made official...only it's coming out exclusively as an episodic DSiWare title. Despite having worked on the demo's for many years, however, this new Shantae is in fact all
new and built from scratch in order to utilize the hardware of the Nintendo DS. Admittedly, the game does sport some of the best looking sprites Zero has ever seen on a handheld.
The first "episode" is titled Shantae: Risky's Revenge, and will be available later this year. You can read the full 6-page preview of the game in the November issue of Nintendo Power.
What happens to be absolutely terrible about this, though, is the fact that Zero doesn't own a DSi, and has never had any plans whatsoever to purchase one. The only good thing about that system are
the exclusive downloadable games. But for someone who is, for the most part, disgusted by digital distribution and the effect it potentially has on gaming as we know it, this is extremely disappointing.
...Zero really wishes they were taking a note from Sony's PSP regarding the release of this game by giving consumers the option of a virtual or
physical copy. Although, that notion hasn't always held true with recent PSP titles either, which is what sucks about the onslaught of digital distribution.