Nintendo Fan Forum  

Go Back   Nintendo Fan Forum > Nintendo Corner > Member Game Reviews > Nintendo Wii Reviews

Notices

Nintendo Wii Reviews Section for all Nintendo Wii Game Reviews and Wiiware Reviews

Comment
 
Review Tools
Indiana Jones and the Staff of Kings
Indiana Jones and the Staff of Kings
Published by AlloftheAbove
05-20-2010
Author review
GraphicsN/A
StorylineN/A
Controls/GameplayN/A
SoundN/A
Average N/A%
Smilie Waluigi Indiana Jones and the Staff of Kings



We've been waiting a long, long time for a new Indiana Jones videogame
adventure. A few years back at E3, we were given a bit of a taste of a new
Indy game on next-gen, but it never came to fruition. Then we were all
exposed to the dreadful cinematic bowel movement known as Indiana
Jones and the Kingdom of the Crystal Skull, which left fans absolutely
gutted.


Now Indy's back, and he's cracking his whip on Wii, in a waggle-fest that's
sure to leave you in aching arms. The time 'round, Indy's looking for the
biblical staff of Moses, and as you'd suspect, the Nazis want it too, hoping
to turn the tides of the war. So it's off on a globe-trotting adventure in true
Indy style, but it seems something got lost in translation.




I really wanted to like Indiana Jones and the Staff of Kings, but the
Wiimote/Nunchuck waggle combat system, while great in theory, doesn't
pan out. Holding the controllers in your fists, you can get Indy to pull off
left and right jabs, hooks, and uppercuts by swinging in different
directions. Similarly, you press 'B' and let loose with a three-way swing of
the Wiimote to unleash a trio of whip attacks. Then add interactive
elements into the environment which can be used against opponents by
pressing the 'A' button and you have a lot going on, particularly when
fighting multiple opponents.


To make matters worse, some opponents are immune to particular
attacks, and the only way to find out what is through trial and error. This
meant that Indy died on countless occasions as I tried to discover how to
defeat each type of foe in a large brawl. This wouldn't be too bad, but all
too often checkpoint placement meant that I was repeatedly retreading
the same sections leading up to the point where I carked it.




Additionally, the shooting sections had similar issues. There was a
Chinatown level early in the game where multiple enemies are shooting at
Indy. The only way to tell what you needed to shoot at was by looking at
the aiming reticule which would turn green on shootable items. The
problem was that, some of the enemies were actually bulletproof and
needed to be taken down by other means, which meant more trial and
error, while taking hits to Indy's health bar. This became extremely
frustrating at times, sucking much of the fun out of what should have been
an enjoyable pulp adventure.


The game itself looks authentic enough. The visuals look solid - Indy's
looking young and in his prime - and there are some nice effects like heat
shimmer in the desert. The soundtrack is excellent, using John Williams'
famous score as a starting point, and keeping the Indy feel throughout the
game. Indiana's voice-alike is impressive too. However, it's unfortunate
that this quality doesn't carry on through to the sound effects and
additional voice acting, which range from sloppy to awful.




Surprisingly enough, I actually had far more fun in the co-op adventures
where one player controls Indy, and the other controls Henry Jones, his
father. While the story was told using simple, still images and voiceover,
the Wii-centric gameplay was actually far more effective in these sections.
Teamwork was essential in these activities with Indy and Henry braving
dangers together, like white water rafting (complete with crocodiles, of
course) and climbing ancient booby-trapped towers. Another added bonus
was the unlockable 4-way versus mode, where friends and family can
dogfight in biplanes or blast each other in tanks. But my favourite extra
has got to be, without a doubt, the the playable version of the cult classic,
Indiana Jones and the Fate of Atlantis.



Published by
AlloftheAbove's Avatar
Numbah Wan
Join Date: Nov 2008
Location: Australia
Posts: 4,108
Rep Power: 165
AlloftheAbove has a reputation beyond reputeAlloftheAbove has a reputation beyond reputeAlloftheAbove has a reputation beyond reputeAlloftheAbove has a reputation beyond reputeAlloftheAbove has a reputation beyond reputeAlloftheAbove has a reputation beyond reputeAlloftheAbove has a reputation beyond reputeAlloftheAbove has a reputation beyond reputeAlloftheAbove has a reputation beyond reputeAlloftheAbove has a reputation beyond reputeAlloftheAbove has a reputation beyond repute
Sponsored Links
  #1  
By Mario on 05-20-2010, 08:05 AM
I'll have to put down my Lego Indiana Jones game now and test this one out. Good review AOTA.
Reply With Quote
  #2  
By Beasty on 05-22-2010, 06:09 AM
nice review but i don't think i like games like this
Reply With Quote
  #3  
By Wiidude on 05-26-2010, 09:16 PM
Wiidude was looking at renting this rad looking game. Thanks for the review now Wiidude must.
Last edited by AlloftheAbove; 05-31-2010 at 07:57 AM..
Reply With Quote
Comment


Currently Active Users Viewing This Review: 1 (0 members and 1 guests)
 
Review Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Review Review Starter Category Comments Last Post
Lost Review Lego Indiana Jones lostleader Other Reviews 0 09-17-2009 04:32 PM
Jones' Advertising!! Cloud7 General Chat 9 04-25-2009 01:53 PM

NFF Youtube Videos NFF Facebook page

All times are GMT -4. The time now is 11:53 PM.


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.

Review powered by GARS 2.1.9 ©2005-2006
Nintendo Blog

Nintendofanforum.com is a Nintendo fansite and is not associated with or endorsed by Nintendo of America, Inc.
All trademarks and images belong to their respective owners.
Nintendo Wii