Nintendo Fan Forum  

Go Back   Nintendo Fan Forum > Nintendo Corner > Member Game Reviews > Nintendo Wii Reviews


Nintendo Wii Reviews Section for all Nintendo Wii Game Reviews and Wiiware Reviews

Review Tools
Super Paper Mario
Super Paper Mario
Paper Thin
Published by RPG_Dude
Author review
Average N/A%
Super Paper Mario

You’ll have to excuse that disgusting, potentially puke-inducing pun, it was just too tempting. Truly so tempting, because it is also so apt. Super Paper Mario is such a grossly contrived hybrid of action/adventure and RPG that the result is these sometimes very clever and fun platforming segments made entirely too short-lived and completely unenjoyable by these huge boring chunks of Arr Pee Gee crap. The catch of Super Paper Mario is that instead of the traditional turn-based-formula-except-with-a-Mario-flavor, the battles now take place on even more traditional sidescrolling “levels.” Instead of being taken to a battle screen after jumping on an enemy (as it was in the previous two Paper Mario games), now the enemies just die like in any other Mario game. But what would otherwise be an obviously shallow if still rudimentarily fun platformer where you just happen to “level up” every now and then must be disguised by world-class production values and excess (Nintendo is really good at this sort of thing). Oh, and there’s this gameplay gimmick (or was it the cornerstone of the entire game’s design? I couldn’t tell) where the player can (by pressing “A” on the Wii Remote) “convert” the 2D plane of the level to a 3D version. At first this was admittedly kind of brilliant, because there are portions of the game where it is either impossible or needlessly deadly to attempt to traverse in the traditional Mario sense. For example, a section where a particularly aggressive group of spike-studded thwomps blocks the way forward, and they’re thwomping so fast and so often that to even entertain the notion of running underneath them is totally ridiculous. The solution? Flip the level into 3D and simply bypass all of the thwomps to the left of the screen. Since the thwomps are no more than thin two-dimensional sprites, they can’t physically exist along a z-axis, after all. Unfortunately, this kind of ingenuity is rare, and most of the game is designed around the player coming up against some sort of road block in 2D mode, and then pressing the “A” button to shift perspective and immediately reveal the transparent and tailored solution.

Actually, now that I think about it, enemies in fact don’t just die after jumping on them. Some do, but only if Mario’s jump attack deals more damage than they have hit points, of course. Isn’t that bizarre? Think back to Super Mario Bros.: each enemy was essentially broken down into whether you could or could not jump on them. Goombas, yes. Spinies, no. Koopa Troopas took two jumps because of their shells, and Para Troopas three because of their wings, and then their shells. They were all part of a coherent system. In Super Paper Mario everything is such a mess. I think there actually does exist some kind of classical progression with the Koopas, where simply jumping on their shelled- or winged-forms doesn’t immediately kill them. So then, does that mean they don’t apply to the hit points rule? What if I’ve leveled up so much that my jump attack does, like, 20 damage? Shouldn’t my infinitely superior stats immediately and irrevocably obliterate them in a tiny nuclear explosion of Fireflower fireballs? (That would actually be awesome.) I don’t know, but I think the option to buy elemental attack items in shops that magically murder all on-screen enemies defeats the purpose of platforming combat at all.

I realize that random and turned-based battles have been sort of taboo for a while now. Ever since technology allowed for systems far more fluid, the notion of a “battle screen” has been chastised as an archaic trope of the Japanese role playing game. Why then, do random battles continue to persist? Sure, they’re nonsensical, uninvolving, and jarring, but, perhaps entirely by accident, their development over the years I think has given rise to a specific kind of game that undoubtedly has its place. I enjoy turned-based games because they aren’t very taxing and I can often do other things while playing them. Such as, read a book, prepare a meal, or even have on a movie in the background while I level grind. So, the recent trend in gaming to eradicate or reinvent the turn based-battle system altogether (at least in high profile releases) strikes me as silly. At least, recent attempts at this hybridization of the real-time and the turn-based I have consistently found to, well… suck. Valkyria Chronicles (a gridless turn-based strategy game makes no sense!), Final Fantasy XIII (just let Final Fantasy turn into an action game already, Square Enix), and now Super Paper Mario.

I think it feels especially awkward when sidescrolling Mario is one half of the chimera, one half of the engineered abomination that abrasively goes against the natural order. It’s like wearing plaid platform shoes with a tuxedo. There’s such quintessence in the simple act of jumping on things’ heads in a Mario game that a player doesn’t want to (maybe even can’t) stop, and Super Paper Mario subverts one counter-intuitive text box or puzzle piece after another to hamper what we’ve all been taught as gamers since the beginning: run to the right to win. There was one instance in the game where after several hazy minutes of the storybook schlock that the game calls its plot in which I awakened from this a coma to realize that I, apparently, was now in control of Luigi. I say apparently because I couldn’t actually control him, for this was a “cut-scene.” As the text box above bore away with the finer points of the quest, I noticed that the speech bubble was sprouting forth from none other than a goomba. For the rest of the cut-scene I couldn’t help but stare longingly at this little cronie, the way Oliver must have stared at that gruel before asking for more. Finally, the chatting ceased, and — completely instinctively, my conscious surely played no part in this — I proceeded to jump on said goomba-turned-NPC’s head. Luigi fell right through him, in the way that attacks upon NPCs always do. I soon recovered from the utter confusion that such a cruel subversion could only result in (“Oh, right, this is Paper Mario”), but for one horrifying moment, up was down.

Super Paper Mario isn’t just full of this kind of basic wrongness — it seems to have been built upon it from the ground up. I haven’t even mentioned the worst part. Super Paper Mario does the unthinkable and takes away Mario’s most quintessential action after the jump — it takes away the “B button dash.” This is just unforgivable, especially when its function is replaced by a context-sensitive action button with interchangeable abilities that must be assigned via menu. I can’t think of a better example for why such genre-mixing shouldn’t occur, why something so dextrous and as physically charged as platforming should be mixed with the pronounced methodology of menu-driving. Get this, one of those selectable abilities that can be assigned to the 1 (B) button grants Paper Mario the gift of picking up and throwing things. I guess RPGs were only ever meant to go so fast, because this crippling of the glorious and revered B button means no dashing and no picking up koopa shells. I mean, you can pick them up when that ability is equipped, but then and only then, and they don’t even slide after being thrown! That’s probably more indicative of what kind of game this is than anything else I could write.
Published by
Join Date: Sep 2010
Posts: 140
Rep Power: 0
RPG_Dude We have a Nintendo Fan in the Making
Sponsored Links
By Pokeman on 10-14-2010, 12:54 AM
da troof is revievled
Reply With Quote
By Rin on 10-14-2010, 12:56 AM
Do moar plz. I actually managed to finish reading that one. It's a rare feat. Usually I can only finish AotA's.
Last edited by Rin; 10-14-2010 at 01:08 AM..
Reply With Quote
By AlloftheAbove on 10-14-2010, 12:56 AM
This game is definitely not as bad as you make it out to be.
Reply With Quote
By Deafening Silence on 10-14-2010, 01:04 AM
Oh, I get it. You're one of those gamers who expect perfection every time.

I, living in the real world, enjoyed this game. Sure, it's no Paper Mario, but it's still a fun game to have.
Reply With Quote
By RPG_Dude on 10-14-2010, 01:20 AM
You guys don't seem to understand the difference between something being fun and how it stands out against other things.
Sure many things are fun but they all can't be as fun as X thing over there.
This is only my opinion, I never said you have to agree with it.
Thats the point of a review, to show the many sides and perspectives of all gamers, not just your particular branch.
Reply With Quote
By Deafening Silence on 10-14-2010, 01:25 AM
Bottom line: did you enjoy it?
Not even that level with the chameleon nerd?
Reply With Quote
By Aether_Fenris on 10-14-2010, 01:32 AM
Although the game isn't quite THAT terrible, it is pretty terrible. But hey, a review is an opinion, and this is your opinion. People seem to be judging this review simply based on their own opinions of the game. I think it is well written.
Reply With Quote
By RPG_Dude on 10-14-2010, 01:50 AM
Did I enjoy it? Bottom line: I did not. I think I made that clear. Sorry that you cant seem to cope with that.
Also, I dont appreciate your condescending remarks; please refrain from them. I live in the "real world" as much as you, and my opinion on this game is as valid as yours. This was an honest review based on my honest reactions.
Reply With Quote
By Aether_Fenris on 10-14-2010, 02:20 AM
Originally Posted by RPG_Dude View Post
Did I enjoy it? Bottom line: I did not. I think I made that clear. Sorry that you cant seem to cope with that.
Also, I dont appreciate your condescending remarks; please refrain from them. I live in the "real world" as much as you, and my opinion on this game is as valid as yours. This was an honest review based on my honest reactions.
You'll find that there are quite a few people that think a different opinion equals a bad review. It's a pretty foolish way to judge a review, honestly.
Reply With Quote

Currently Active Users Viewing This Review: 1 (0 members and 1 guests)
Review Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Review Review Starter Category Comments Last Post
Super paper mario. TheLoveB4U Nintendo Wii 50 04-04-2011 09:37 PM
Super Paper Mario Mario789 Nintendo Wii Reviews 4 11-08-2010 03:17 PM
Super Mario Shortage - New Super Mario Bros Wii SOLD OUT nes_fan Gaming News 16 01-19-2010 07:59 PM
Super Paper Mario a Lost Review lostleader Nintendo Wii Reviews 5 11-15-2009 07:37 PM
Super Paper Mario Mario789 Nintendo Wii Reviews 4 09-14-2009 10:51 PM

NFF Youtube Videos NFF Facebook page

All times are GMT -4. The time now is 10:49 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2015, Jelsoft Enterprises Ltd.

Review powered by GARS 2.1.9 ©2005-2006
Nintendo Blog is a Nintendo fansite and is not associated with or endorsed by Nintendo of America, Inc.
All trademarks and images belong to their respective owners.
Nintendo Wii