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Sonic Chronicles: Dark Brotherhood
Sonic Chronicles: Dark Brotherhood
Published by AlloftheAbove
10-17-2010
Author review
GraphicsN/A
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Average N/A%
Smilie Waluigi Sonic Chronicles: Dark Brotherhood



BioWare's DS debut is about as complete an RPG title I've
played on the handheld. However, I'm not the biggest
RPG fan, so that may not be a big claim. Everything in
Chronicles is slick. From the control method to the
dialogue, it all works incredibly well. You'll never find
yourself thinking too much about anything, as it's so
wonderfully easy to use. What's more it's offered in such
a straightforward fashion that nothing, even after a few
hours, gets too confusing. There are no superfluities, and
no fluff to bother with (without being too dumbed-down),
which makes it a refreshing experience in a genre full of
unnecessary rubbish.




So, enough gushing, what's the game about? As a Sonic
RPG, all the elements are present so you'll know exactly
what you'll be dealing with in terms of environments,
enemies and party members. All your favourite characters
are present, and you'll even get a couple unexpected folk
joining your party. Set against many other RPGs, not
necessarily on the DS, it's surprisingly complex in terms
of combat. And while it might not be the most taxing of
titles, there's marvelous depth to the build-up of your
team. This mostly comes from the various skills each
character has. For example, Tails and Cream can fly, while
Sonic and Shadow have the dash skill. These allow you to
access parts of levels you might not otherwise get to.
Making sure you have the right mix of skills in your group
is the key to getting around the levels, and although
some of the characters are particularly weak in combat,
they'll often have enough buff skills to make them worth
taking along.




Then, of course there's the Chao mechanic which fits
perfectly into the combat. Basically, these cutesy little
fellows accompany you into battle and offer stat boosts
and specific conditions to your party. Some are incredibly
useful, while some others aren't really worth bothering
too much with. They can also be traded with other DS
owners, though I'm not sure of the benefits of such a
feature.


The Chao are just one aspect of what has to be some of
the best RPG combat around. All the standard battle
options are there, but there are also speciall attacks,
namely POW skills, which demand an Elite Beat
Agents-style minigame, every time you select them. The
more complex the move, the more damage can be done.
This takes away much of the potential boredom of turn
based combat, and although you might think they get a
little dull after a while, their importance in combat means
that nailing the combos can mean the difference between
winning and losing.




Where some may see the game fall down, is in the
mission structure. It's the least imaginative aspect, with
some missions simply seeing you walk up on the road a
little bit, speak to someone, and return for your prize.
There are plenty of them, and a number of side missions
to add a little length, but you probably won't find too
much interest in the variation of the levels. It's all very
consistent, unlike Mario & Luigi: Bowser's Inside Story.
Much of the brainwork is put into how to get places. In all
honesty, this doesn't have an effect on your enjoyment of
the game, because anyway, RPGs are for the most part,
all about the journey.



If you've stuck with Sonic over the rough years, you will
be rewarded for your patience with this gem. Briefly, if
you like Sonic or RPGs, you should buy The Dark
Brotherhood
. It's as perfect a handheld RPG as I've
played in a long time.

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  #1  
By Rin on 10-17-2010, 12:56 PM
First I've heard of this game honestly, but it sounds interesting. Nice review.
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  #2  
By SuperGamecube64 on 10-17-2010, 05:48 PM
You've never heard of it, Rin? wow. I told Crazyonz she should buy it last time we were in Gamestop but she said she didn't want it.
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  #3  
By Rin on 10-17-2010, 05:50 PM
I don't follow Sonic much anymore sicne, ya know, it kinda really sucks most of the time nowadays.

So, no, I haven't heard of it.
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  #4  
By SuperGamecube64 on 10-17-2010, 05:53 PM
Quote:
Originally Posted by Rin View Post
I don't follow Sonic much anymore sicne, ya know, it kinda really sucks most of the time nowadays.

So, no, I haven't heard of it.
wut? 50n1c is t3h gratest! 5had0w t3h h3dg3h0g iz t3h b35t g4m3 3v4r! *is flat-out lying*
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  #5  
By Rin on 10-17-2010, 05:56 PM
Your abuse of the number 3 makes me want to punch a ferret with a spork.
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  #6  
By AlloftheAbove on 10-18-2010, 02:09 AM
I much prefer this review over my LEGO Batman one. LEGO Batman was written at midnight in half an hour.
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  #7  
By Rin on 10-18-2010, 02:12 AM
It was still a good read. This one does seem a slight bit more polished, but not that noticeable unless you nitpick like hell :P
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  #8  
By Final Flourish on 10-18-2010, 02:12 AM
Quote:
Originally Posted by SuperGamecube64 View Post
wut? 50n1c is t3h gratest! 5had0w t3h h3dg3h0g iz t3h b35t g4m3 3v4r! *is flat-out lying*
omg i kno righte all d3m h3t3rs b3ta l3arn 2 r3sp3ct sonic cu he b3ta d3n mary oh and z3lda cuz he fast3r lol *is teh truth*
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  #9  
By Deafening Silence on 10-18-2010, 02:19 AM
Very good review. I can see you really enjoyed this game, as did I.

5 things I love about: SONIC CHRONICLES

1. Sonic and company: Sonic has a wealth of buddies ready to join his party. It's nice to build-up your faves, and ignore the rest.
2. Combat never gets old: I've been playing for yonks and I'm nowhere near getting bored of the combat mechanic.
3. It looks gorgeous: The hand-drawn backgrounds really help to make this a stunning title, and a treat for the eyes all round.
4. The touch screen works: The game's aspects have been tailored to cater for the unique controls. And what's more, it doesn't feel like a gimmick.
5. All your favourites are here: Everything you recognise from the previous games is here, from characters to locales.
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