|Register||Arcade||Chat||Forum||Members List||Search||Today's Posts||Mark Forums Read|
|Nintendo Wii Nintendo Wii section. Post anything Nintendo Wii related here.|
|01-03-2011, 04:33 AM||#1|
Nintendo News Man!
Conduit 2 - Info thread.
This section is going to sum up everything important about what is being changed or added that we know so far. For more detailed information or info that I did not think was important enough to put in this section please read the other sections.
• Less hallways, more wide open areas, varying paths, and varied environments
• More variety of enemies. You can now shoot off different parts of an enemies armor.
• Story is going to be presented in a different way than the first games story.
• Enemy AI is improved. Enemies will behave differently according to what kind of weapon they are using.
• Atlantis will be used as a kind of hub. You will have a bit of a choice in what order you want to go through the levels.
• ASE will have more uses as a scanner and detective device. Think like Metroid Prime and Batman AA.
• All of the weapons from the first game will be back and they will have a new alternate fire mode.
• There is a sprint button now.
• There will be more "wow" moments.
• 4 Boss Battles
• Interactive and destructible objects including table flipping for cover
• weapon loadouts and suit upgrades are in single player as well
• Longer story mode
• Wii Motion+ is confirmed to be used for aiming purposes only
• Iron Sights are in
• Weapon Blueprints are hidden throughout levels that you can use to unlock weapons in multiplayer
• Uncapped FPS. It will change based on what is happening in the game.
• ASE Scans faster and only beeps when you are specifically looking for hidden stuff. Not in the middle of a fight.
• NPC's confirmed. As well as interactions with NPC's.
• Conduit's are not prevalent anymore.
• New alien races.
• Optional areas can be visited by finding conspiracy objects. These paths are similar to the islands in wind waker, not required but they will yield hidden goodies and rewards.
• This game will support 4 player local split screen
• There will be a co-op invasion mode available both online and offline
• There will be customized classes with weapon load outs and suit upgrades
• You can customize your characters appearance using the same system used to create the varied single player enemies
• Maps will be returning from the first game
• Spawn glitch from the first game is fixed
• more protection against hackers
• You can now revive team mates
• Lock on is back but its not as bad from what we've seen
• There will be a currency system to unlock new upgrades.
• weapon caches are gone.
• There is a rival system
• There is no splitscreen online
• Respawn time depends on the game mode
• 15 maps. Looking to add more by release.
• All old weapons returned. 6-7 new weapons
• 30 suit upgrades+. Able to choose 4 of these at a time. (may change)
• 14 unique game modes, each with modifiers.
• waiting time between matches said to be dropped down to around 30 seconds to a minute
• They will be supporting the game with patches after release. A system for dlc is in place, but they haven't said they will be supporting it with dlc yet.
• Classic Controller/Classic Controller Pro will be supported. This control set up will not be able to use lock on.
• There will be a hardcore mode with no lock on or radar. All competetive multiplayer modes can be played with this as far as we know.
• Kick system is in. Players can vote to kick people out of the lobby between games.
• Voting in public multiplayer is back but different. You are now given 2 modes and maps, and have to vote between those. In the next lobby vote you will be given two other options different from the options you had in the previous match. This makes it impossible for people to spam explosives and streets in other words.
• Skins will be unlocked in the online store. There are 7 a the moment. May or may not change.
The story picks up right where it left off at the end of Conduit. HVS is trying to give a more compelling story experience so there will be more wow moments and there will be more cinematic cut scenes instead of that pre mission briefing stuff. The story will take Ford all over the world and the events of the first game will soon seem like just a sliver of what is happening around the planet.
***This next bit will have Conduit plot spoilers and some early game spoilers for Conduit 2. Skip ahead if you don't want any spoilers***
The game picks up right after Ford ran through the conduit after Adams. Our hero will find himself thrown onto a Trust controlled oil derrick in the Bermuda Triangle. Ford will have to fight his way through the derrick and will have a boss fight against the Leviathan that is tearing apart the oil rig. To give you an idea of what kind of boss fights they are making, Ford first has to shoot off tendrils around the leviathans neck with a turret, next he has to target the creatures mouth, and finally he has to shoot it in two specific spots with electric harpoons in order to create a circuit and defeat the beast. All the while the leviathan is attacking Ford and tearing up the platform that Ford is standing on.
Throughout the game Ford will soon learn that there are other aliens similar to Adams. These aliens control different territories around the world. What makes Adams different is that he has been more successful than the other aliens, and now the ambitious Adams wants to take over the rest of the world. Ford now has to enlist the help of the other aliens in order to take down Adams. You will also be using Atlantis as a hub. There will be multiple portals in Atlantis that lead to different parts of the world, and you will have some freedom in choosing what area you want to go into first. One of these will lead back to Washington D.C. to recover an artifact from the Smithsonian. Battles within the city between Drudge and Trust are still happening, so Ford will have to work his way through these sides already battling each other. Other areas Ford will be visiting include Agartha, Washington D.C., the Lost City of Z, and Siberia.
you can see the first level here (keep in mind the AI and difficulty is scaled down for demo purposes)
Many complaints about the first game were with the monotonous level design and the constant hallways. Conduit 2 will not be plagued by these same problems because HVS are designing more intricate levels with multi-tiered areas, big vistas, and multiple pathways. There will also be a variety of environments that you visit such as Atlantis, Agartha, Washington D.C., China, the Lost City of Z, and Siberia. There will be some linear areas due to necessity but they are doing their best to give as much freedom to the player. Another way more variety will be added to the single player is you will be able to pick what weapon you want to use in each level and your suit upgrades. So you will be able to go back to any level you've already played and replay it in a completely different way than the first time.
The enemies will be more varied and seem more alive then they did in the previous game. The enemies will no longer just sit and wait there for you to show up before they do anything. In certain areas there will be AI fighting AI as you enter. Enemies will also use the environment more now. One example is the AI will knock over a soda machine to use for cover. The enemies you fight will be specific to the areas that you visit. In Atlantis there will be thirty foot tall guardians, in siberia there will be robotic dogs that will come after you if you are detected by security. The game will also feature 4 boss fights and each have multiple stages.
The AI's intelligence has been upgraded as well. They now can use any weapon, and their AI will change depending on what weapon they are using. For example someone using a shotgun will be focused on rushing towards you, whereas someone with a sniper rifle will try to stay back and hit you from afar. HVS has also improved the variety of enemy appearances so it's not just like you're fighting the same guy over and over again. They have made a system that they can use to mix and match different helmets, shoulder pads, etc. to create a dozen different looks. Because of this there will also be destructible armor, so you will now be able to shoot the helmet off of an enemy soldier if you wanted to. Shooting off this armor will help to reveal enemy weak points.
The All-Seeing Eye is getting some improvements as well. The annoying beeping during a fight has come to an end, as it will only beep when you are specifically looking for hidden stuff. It also scans much faster now. In the previous game it allowed you to detect traps, enemies, and other secrets. HVS agrees that this was underutilized in the previous game and are going to try to correct this. There will be more puzzles and hacking games in this game. It's also going to be used as a detective tool. Batman AA's detective parts was said to be a good comparison. There will be more hidden conspiracy objects and secrets in the environment, and when you scan an object you will also get more info on it in a data log. You will also be able to scan enemies for info and statistics. Think of Metroid Prime's scanner to get an idea of what they are talking about. Because the ASE is tied to Atlantis you will be able to use it to have limited control over the guardians and other denizens of the city. You will be able to either repel or attract them depending on how you use the ASE.
There will now be npc's and interactions with those npc's in the game. One example is a woman who helps Ford along throughout the game.
Here's some examples of the environments you'll be playing through.
Conduit 2 is improving upon the online system from the first game. 12 players will be able to compete online and will be able to talk to each other with the headbanger headset. All of the modes from the first game are returning and there will be new modes as well. Altogether there will be a total of 14 game modes. One revealed mode is a game similar to Balloon battle in mario kart, except there are ASE's hovering above your head instead of balloons. We don't know the specifics on this mode yet so it could just be a visible stock type game, or there may be something more to it.
The multiplayer will also feature a class system and a ELO matchmaking system. You will be able to set up weapon load-outs and suit upgrades (perks). There will be a voting system this time around, but it has been reworked to prevent spamming. You will be given two maps and two modes to vote on, and then in the next game you will be given 2 more maps and modes different from the ones before. It appears there will also be weapons scattered throughout the maps for you to pick up as well, and you will be able to switch between classes while in game. New suit and weapon upgrades will be purchased through a currency system. You can earn cash for the shop in both offline single player, splitscreen, and online.
There are currently 30 suit upgrades. Last we heard you will be able to choose 4 upgrades at a time, but this could always be changed for balancing reasons. You will also have the ability to customize your characters looks using the same system that is used to customize the enemies in single player. There will be a few character skins that you can not change, such as the Gold Destroyer pre-order bonus.
As for other new features, you are now able to revive you team mates. Splitscreen online is not in the game. There are environmental traps that players can activate throughout each of the maps. The Killstreak xp rewards are back from the first game. The higher your kill streak the more xp you earn for each kill. There will be no CoD type kill streaks that help you get kills or whatever. Players can now be kicked out of lobbies. After a game you are able to put up a vote in the lobby to kick someone that may be hacking or doing something stupid.
The game will now have rivals as well as friends.The rival system is the same as it was in Metroid Prime Hunters. While you have to input a code to add friends, you can add rivals in random game lobbies by sending a request to the player. If they accept then you two are now rivals and can find each other in online games much more easily. You can also voice chat with your rivals.
Local play will now be featured in this game as well. Two to four player splitscreen will be available for all of the games competitive modes.
You will be able to team up with up to 4 players in a co-op invasion mode both online and offline. Both new and old enemies will appear in this mode. When a player dies they drop currency which other players can steal if they choose to do so. Supply drops will happen every now and then between waves.
Confirmed Suit Upgrades:
• Reverse Damage- Shooting allies heals them
• Field Medicine- Halves Revival Times
• Robot Legs- Unlimited Sprint
• Heavy Armor- Damage reduction but slower movement.
• Ammo Belt- Two extra magazines
• Improved Bullet Damage- stronger bullet damage
• Armory- Two primary heavier weapons instead of a primary and secondary.
• Quickness- Reloads faster
• Stealth Upgrade- Invisible on radar.
• Turret- The turret will auto-fire at people passing by. (unconfirmed name)
(there will be more perks that are specific to weapons like the turret upgrade.)
• Name Unknown- Longer Melee Reach
• Blinding Attack- Your melees will cause your opponents screen to flash briefly once per hit.
First off the control system from the first game is back. For those of you who do not know this means the controls will be fully customizable. The control mapping is customizable and the more technical details like the size of the dead zone, running speed, turning speed, the cursors sensitivity to movement, horizontal look angle, vertical look angle, allowing you to turn when the cursor is off screen, and if the cursor auto-centers itself when pointed off screen are as well.
Wii Motion+ will be used in this game. It will be used for aiming purposes only and is entirely optional. It helps with aiming when the pointer is off screen. What this means is it will continue to track your controller and know where it is when it is pointing off screen. So there will be no more auto-center when off screen and it won't just keep spinning either if you are using wm+.
Lock on has made a return, but it doesn't appear to be as bad as it was in the first game. It creates a visual box around your enemy to help keep track of them and will keep them on screen like the last game, but it is no longer an aim assist aside from keeping your enemy on screen. It will not keep the enemy in the center of the screen like the last game did. There has been a confirmation that you can play games without lock on in a hardcore styled mode. This mode also has no radar.
You will now be able to aim down iron sights. Your accuracy will vary depending on what you are doing. When you're standing you are accurate, when you're moving you are less accurate, when you're crouching you're more accurate, and when your looking down a scope or iron sight you are very accurate. From the gameplay we've seen this does not appear to be that noticeable compared to the last game.
You can now use the classic control and classic control pro. Using these will mean that you cannot use lock-on.
All old weapons returned with some modifications and 6-7 weapons are new. All weapons will have a secondary fire mode and some will also have iron sights or a scope. I've made a few assumptions here and there about how to categorize the weapons, so that may or may not change in the future. Considering there has been a new factions mentioned, some of these weapons will likely belong to that new faction. If I did not list a weapons secondary mode it is because it is unconfirmed. I will also list if a weapon is primary or secondary if we know.
SCAR- Assault Rifle. Semi-automatic. 20 round clip
Secondary: ACOG Scope
See it used here at 2:09- http://www.ign.com/videos/2010/11/03...ing-each-other
MP5KA4- The games sub machine gun. 30 round clip.
Secondary Mode: Iron Sights
See it used here at 2:10 :http://www.ign.com/videos/2010/11/03...ing-each-other
USP .45- The games pistol. 15 round clip. fires as fast as you can pull the trigger.
Secondary Mode: Iron Sights
See it used here at 0:30: http://www.youtube.com/watch?v=Z_UsNCWt3wY
SPAS-12 - The games shotgun. pump action. 8 round clip.
Secondary Mode: Iron Sights
See it used here at 2:32: http://www.youtube.com/watch?v=Z_UsNCWt3wY
HVS .49- A pistol shown very briefly in one of the videos.
See it very briefly here: http://www.youtube.com/watch?v=TGIkZVPgzIQ
SMAW- rocket launcher of the game
Aegis Device- By charging this weapon you can create a temporary shield that will cause incoming bullets, rockets, and grenades to float in front of you. You can then send these back at your target. It will only take so much damage before the shield powers down. Using the shield will drain power.
See it used here at 5:18: http://www.youtube.com/watch?v=SgyCWglLvsc
Phase Rifle- This is the games dedicated sniper rifle, but it also shoots through walls as well. The gun fires and reloads very slowly. In order to hit someone through a wall you will need to first lock on to their heat signature.
Secondary Mode: Fires through walls when scoped and locked onto a heat signature
see it used here at 1:58: http://www.youtube.com/watch?v=qUgmjZjMigk
AR-C Eclipse- It is a laser firing gun with a red dot sight and it will fire as fast as you can pull the trigger. It has infinite ammo, however the gun will heat up the more you fire it and eventually overheat causing you to go into a lengthy animation as it cools. The twist is that the gun is stronger the hotter it is. Using the cloaking will cool down the gun, but if you cloak for too long the gun will freeze, force you out of cloaking, and you'll be forced into a lengthy animation of bashing the ice off the gun. The cloaking also weakens the gun over time since the gun is stronger when it is hot.
Secondary Fire: Cloaking
see it used here at 2:21: http://www.youtube.com/watch?v=TeGwNpcJKmY
Deployable Turret- You can set this down anywhere and control it with a hand held display that will alert you when the turret has detected someone. When it detects something you can either pull the trigger and let auto-aim go to work or control the turret manually.
Secondary Fire: Auto Aimed firing at anyone nearby in front of the turret. The turret will not fire behind itself when firing automatically.
TPC Launcher- Fires explosive canisters in an arc. Size 4 clip.
Secondary Fire: Lays mines
see it used here at 1:27: http://www.youtube.com/watch?v=Z_UsNCWt3wY
MK4 Deatomizer- Semi-automatic. Slightly faster rate of fire than the last game. Charged shot fire in three separate directions. If any connect the others will act like a bolo and hit your opponent as well.
Secondary Fire: Charged "Bolo" Shot
See it briefly here at 8:34: http://www.youtube.com/watch?v=SgyCWglLvsc
Mk9 Carbonizer- This is a laser that activates as long as you are holding the trigger.
Secondary- Charges to release a build up of energy. Similar in style to Spartan Laser from Halo.
Dark Star- Not much is known about this gun other than it creates black holes.
Here's a pic of what we presume it is- http://i56.tinypic.com/16jn4v8.jpg
Warp Pistol- Semi-Automatic. The regular shots of this gun will bounce off the terrain a few times. Chargeable, creates long-range beam. The beam sprays a burst of normal shots if it comes into contact with anything other than your enemy. When you're reloading this weapon it stings you, causing a small bit of damage.
Shrieker- It shoots a bio-organic round that explodes on contact. Think of it as a guided grenade launcher that you control with the wii mote. The shot follows the cursor so wherever you aim it will curve to go. You can fire 4 shots off at a time now instead of 3. This also does splash damage.
Strike Rifle- This is semi-automatic and charges to shoot a stronger beam. This no longer has the same fast firing rate it did before. Now it fires smaller beams at a slightly slower rate of fire. This does have a scope and is the assault rifle of the Drudge arsenal.
See it used here at 0:50- http://www.ign.com/videos/2010/11/03...ing-each-other
Hive Cannon- This is automatic and fires living ammo. If you hold the wiimote normally it will fire off weak accurate shots at an average rate. However, if you twist the wiimote it will fire stronger shots much more quickly. The downside is that the accuracy is terrible when doing this.
Secondary Fire: Shoots a larger insect that sticks to your opponent. If it hits all shots from the hive cannon will automatically hit that person. Very hard to successfully hit with the insect.
See it used here: http://www.ign.com/videos/2010/11/03...ing-each-other
No new grenades have been confirmed yet. It would appear that the frag grenades have a red glow to them now and they also explode on a timer instead of contact.
Frag Grenade- Your typical frag grenade. Explodes after a certain amount of time.
Radiation Grenade- Deals damage over time to anything near it. It will stick to any surface including your opponents.
Flash Grenade- Typical flash grenade. Blinds your opponent.
So far it was confirmed that there will be 15 maps and more may be added. The favorite maps from the first game will be returning along with the new maps and its possible that all of the old maps could return. Streets is the only one that has been confirmed. Any returning old maps are being fixed up a little bit as well. The maps will change based on how many people are playing in the game and what game mode you are playing. There are also environmental traps around the maps that players can activate.
New Maps (none of these names are confirmed)
UFO Crash Site- an alien ship crashed into what appears to be a ruined human city. See it here: http://www.youtube.com/watch?v=Z_UsNCWt3wY
Jungle Ruins- ruins in the middle of a jungle. see it here: http://www.youtube.com/watch?v=TeGwNpcJKmY
Ancient City- an interesting looking city shown in this picture http://www.gamefaqs.com/wii/991817-c...es/gs_screen-8
Old Maps (note not all of these are confirmed. Streets is the only one confirmed at the moment. I'm simply listing them because it's possible they could be back).
Bunker (Large, Best with 8-12 players)
Pentagon (Large, Best with 8-12 players)
Complex (Medium, Best with 6-10 players)
Sanctum (Medium, Best with 6-10 players)
Infirmary (Medium, Best with 6-10 players)
Streets (Small, Best with 2-6 players)
Warehouse (Small, Best with 2-6 players)
Frequently Asked Questions
When is the game being released?
It is scheduled for earlyish 2011
Is there DLC or any kind of post release support for the game?
Yes! They will be releasing patches and fixes after the release to fix any problems that occur. There is a system in place for other DLC, but they have not said they were going to have it.
Will there be a demo?
Unlikely, so don't expect one.
Did they add vehicles this time?
Are there Friend Codes again? Why can't they be like Monster Hunter Tri?
Yes there are friend codes. In order to be like Monster Hunter Tri they would need to be using Sega's servers or have permission from Nintendo to drop FC's.
So if they have Wii Motion+ now that means I'll get to use 1:1 melee weapons now?
No. They are using WM+ for aiming purposes only.
Is there LAN?
There hasn't been any official confirmation one way or the other, but this is something they would need Nintendo's permission to do. At this point if it hasn't been confirmed it is unlikely it will have it.
What are rivals?
The rival system is the same as it was in Metroid Prime Hunters. It is a way to make friend codes more bearable. While you have to input a code to add friends, you can add rivals in random game lobbies by sending a request to the player. If they accept then you two are now rivals and can find each other in online games much more easily. You can also voice chat with your rivals.
What is the headbanger headset?
It is a headset used on the Wii to allow voice chat. It's more convenient than Wii Speak in that it doesn't pick up sounds from all over the room and its a players voice will come out of a speaker near your ear instead of your TV speakers. It was recently announced and Conduit 2 will be the first game to use it.
Is there keyboard support?
Are there single player bots?
No. You can play invasion mode in single player however. This is not the same as what bots would be in vs. mode though.
How many missions are in the game?
They haven't said yet.
Will the game ship with the Headbanger Headset?
There is no word on bundles yet. It's up to Sega if they want to.
Are there any trailers or direct feed gameplay?
Yes. You can find them under the useful links section at the very end. There is also gameplay under the weapons section, but not all of it is direct feed.
So this uses the headbanger headset, but surely I should be able to use the Wii Speak too?
No, they were told by Nintendo not to use the wii speak as well as the headbanger. Sorry, but you'll have to buy yet another peripheral.
Is there a pre-order bonus?
Yes. Gamestop is having a bonus where you can get the destroyer armor, an Egyptian styled ASE, and a 44 page art book. Go to Gamestop for further info.
I like/dislike these voice actors. Are they going to change?
No, the actors are final. The dialogue however may seem some changes before release.
Is there a party system yet? We've been asking for one for so long!
Not yet. From what I've read in different articles, Nintendo is very strict with teaming up online with people in ways such as a party system. There would have to be months of discussion back and forth with Nintendo to even get one.
Are environments fully destructible? I noticed some cars blowing up among other things.
Not fully destructible, but there are some objects that can be destroyed.
What is this I heard about more than two teams in multiplayer?
It would essentially mean that instead of your typical one team vs another team, you could have 1 team vs 1 team vs 1 team, and so on. Don't get excited though because HVS has only said they are interested in the idea. Not that it is going to happen or that they are currently making it happen. Still, it's something interesting to hope for.
Can we customize weapons?
I have a clan and we want tags! Is it going to happen?
It's not in at the moment.
Is there splitscreen online?
It's doable, but not at the moment.
How about dual wielding?
It's not in.
Will I be able to use all the upgrades in story mode?
No. You will not be able to use all of them, but you can use the ones that are there. You also can not use any upgrades until Ford gets his new suit.
How is the vote system working? I always hated that.
You will be given two options for both mode and map to vote on. After that match you will be given two options for mode and map again, but different from the ones you had previously. They will continue switching like this to prevent people from spamming the same vote.
Why was the game delayed?
Polishing. They're doing whatever they can to make this a great game.
(keep in mind a lot of the links in this section are from older articles. They may or may not have small bits of information which are now outdated. The newer links are first, but pay attention to the dates on the article just in case. If it's old and conflicts with the info I've given you here, it's likely outdated.
Game Informer Hands On
Gaming Union Preview
ScrewAttacks Interview with Lead Designer
Interview with Tony Mecca
Off Screen Gamplay Videos/e3 Booth Interviews
Nintendo Power Article
pages in order:
Last edited by AlloftheAbove; 01-03-2011 at 05:29 AM.
|01-03-2011, 05:23 AM||#2|
Back again again
i am so crazy pumped for this. despite all the hate it got, i loved the conduit and i have high hopes for this sequel. it looks like they've gone all out to fix the flaws of the first and make this game the best it can be, which is what you want in a sequel
|01-03-2011, 05:30 AM||#3|
I'm with Midna. The Conduit gave Wii owners a taste of the FPS genre, and we're craving for more. While the first game had its flaws, it looks like SEGA knew where they went wrong and have been working hard to make this game great.
|01-03-2011, 02:42 PM||#4|
That is a massive effton of information ya got there. Good read, and even better outlook. Especially since I've got a Wii now.
I liked the first one fine, but it did have some flaws. This is looking much improved.
|01-03-2011, 03:45 PM||#5|
Shut up the ****!
Looks like its turning out to be a great game. I probably will play it one or twice. The first was great until hackers spoiled it, and that nasty spawning glitch. But this looks excellent.
|01-03-2011, 05:58 PM||#6|
Nintendo News Man!
Yeah, they're packing in a lot of features in this. They worked more on the multiplayer this time. On the last Conduit they said that they worked on multiplayer towards the end of development instead of at the begining.
I'm already making a clan for Conduit 2(C2 for short)
|01-18-2011, 04:06 AM||#7|
Nintendo News Man!
|Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)|
|Thread||Thread Starter||Forum||Replies||Last Post|
|info||the carosello||Nintendo DS/DSI/3DS||3||12-09-2009 02:42 AM|
|Info's On Mimi!! ^^||Mimi||Profiles and Blogs||75||08-12-2009 03:14 PM|
|The Conduit Wii official thread||Wiidude||Nintendo Wii||41||06-29-2009 10:17 PM|
|Pinky's info!||Pandy bear||Profiles and Blogs||8||01-15-2009 08:31 AM|