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Cam, you might want to see this
I recently got this info from a friend and although it's kind of old, I still thought it'd be good to post
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TimeSplitters, GoldenEye and HAZE – Karl Hilton Interview with Eurogamer.
4th November 2010, 05:28 pm
The interview with the managing director of Crytek UK, Karl Hilton, which led to to the recent news about TimeSplitters 4 has been posted. Also in this interview, Karl Hilton mentions his time working on GoldenEye and the reception HAZE received. While reading, the interview may begin to look more like a discussion.
Now you’re pretty much wrapped up on Crysis 2, what’s next for Crytek UK?
I can’t talk about anything specific yet. We’ve got a couple of really interesting projects coming up for the UK studio very much focusing on what we do: first-person shooter games with strong multiplayer elements.
We’re still talking to publishers so I can’t go into any specifics yet, but we’ve got IPs in-house that we’d like to work further on. There will be additional stuff for other projects as well. We like to think of ourselves as a centre of excellence for multiplayer, so we help out in any way we can within the Crytek group in terms of those sorts of things as well.
What does that involve?
They’ve got a lot of studios in other countries. We have a strong R&D team in the UK, so we contribute towards the engine. The main development of the engine is done in Frankfurt, but we help out with a lot of elements where we have particular expertise, particularly on consoles and networking. We’re helping CryENGINE to go where it needs to go in the future.
There are a lot of different elements you can use. CryENGINE is not just an engine for making FPS games. It can be used in MMORPG-style games. It can also be used in serious simulations in other industries. Crytek does license it out to some very serious users. Even the movie industry is looking at that kind of software these days for pre-production work.
Continue reading ‘TimeSplitters, GoldenEye and HAZE – Karl Hilton Interview with Eurogamer.’ »
Category: General, HAZE, Second Sight, TimeSplitters | 1 Comment
“Everybody asks about TimeSplitters” – Karl Hilton Interview.
4th November 2010, 04:44 pm
Gamasutra has interviewed the Managing Director of Crytek UK, Karl Hilton. In this interview Karl talks about the state of Crytek UK and how it has progressed since it was bought by Crytek. Karl speaks about the “open” work on Crysis 2’s multiplayer and a few words of Timesplitters also.
The last 18 months have been a rollercoaster for you. What has life been like after the acquisition?
It’s been very good. Hopefully the game that we are showing this week speaks for itself. We’ve been working really hard on the multiplayer part of Crysis 2 and we are pretty much there now – there’s a bit of polishing to be done but then that’s it. I’m really pleased. The team’s done a great job and the game looks fantastic and plays well. In terms of the company, we’ve really grown back up again. We are a studio of around about 90 people now. It’s really positive.
Are most of your current staff ex-Free Radical Design staff?
It’s a fair mix. We’ve had a few ex-Free Radical people come back and join us again, once we settled down and got things running which is really nice — a vote of confidence on the studio. All of those guys went off and got jobs in other places and are very talented people so it’s exciting that they were interested in coming back when the opportunity arose. We’ve taken on some new people as well: we’ve got some graduates and students with us and some experienced people from other companies as well who didn’t know Free Radical. It’s generated a slightly new character in the studio.
Continue reading ‘“Everybody asks about TimeSplitters” – Karl Hilton Interview.’ »
Category: General, TimeSplitters | 1 Comment
TimeSplitters 4 Wakes From Its Sleep
1st November 2010, 02:54 pm
Crytek UK, according to Eurogamer, can now refocus on the development of TimeSplitters and their unique, new IP with single and multi-player, now that the development on Crysis 2 is coming to a close.
Crytek UK is in discussion with publishers over the future of TimeSplitters. Karl Hilton has said the game could follow the old style or be replaced with a new game, depending on what the publishers want. Luckily however, Karl has also said TimeSplitters has received “a very high profile within the industry” and publishers believe TimeSplitters has high brand awareness, some viewing it as a very successful product.
While we can hope TimeSplitters sticks to it’s brilliant theme, Karl talks about the balance between making a game appeal to many people and giving the game it’s unique character.
We’re talking to publishers at the moment about whether TimeSplitters is a viable route or not. There hasn’t been a TimeSplitters game for quite a while. Obviously TimeSplitters is a FPS with a strong multiplayer element. The question is, is that the way to go with another one, or should it go down a different route, or should we be developing a new IP altogether?
It’s down to us talking to publishers about what their interest is and where they see it going. If they’re keen for a TS game, then we’d be happy to do one. If they’d like us to develop something new then we’d do that. Whether the TS is like the classic TS or whether the TS is a new imagined TS, that’s the other thing to discuss with them.
Talking to publishers, everyone is aware of TimeSplitters. It’s got a brand awareness that’s really good. Its success in different markets was quite variable. So depending on who you talk to, they either look at it as a really successful product or as a product that was almost successful but could have done better.
The thing to watch out with something like TimeSplitters is it was a bit of a game of its time, but it was quite British. It had a sense of humour to it. These days it’s difficult because the cost of developing the big budget games is so much now you need to have a broad market. You need to be trying to sell everywhere.
So you’ve got to avoid making something that’s too niche, that doesn’t work, but at the same time you can’t make something bland and generic because there are plenty of those. It’s getting that character and personality into a game, but not disenfranchising a whole set of people who might otherwise buy it.
I don’t think it’s about sacrificing the Britishness. It’s about working out with a publisher what’s the characteristic and personality of the game. Every good game should have a personality. When you play it you should feel from the way it plays and the way it looks what it is you’re playing, otherwise you can get a very mediocre product.
TS had a very high profile within the industry, among press and game developers and publishers. That’s great. And certainly within our team there’s phenomenal enthusiasm for it and we’d love to do another one. But everyone realises it’s a hard commercial climate out there, so you’ve got to do something that’s commercial but still has integrity. That’s the balance you’re going to have to find.
But yeah, we’d love to do it. We don’t want to get self-indulgent with it. We want to produce something that speaks to a lot of people and a lot of people play. That’s the best thing: when you make a game and it sells a lot of units, not from a financial view, but because it’s great to see your product out there that people are enjoying it and playing it.
Karl Hilton, Managing Director at Crytek UK
Category: TimeSplitters | 10 Comments
New TimeSplitters 4 Character Artwork Including Ancient Greece
9th October 2010, 01:54 am
After what may have been a thousand years, more concept art for TimeSplitters 4 has arrived. An interesting piece of information is that some of these artworks were designed for Ancient Greece themed levels. The earliest time period in TimeSplitters was 1853 but now it seems Free Radical Design wanted to go back much further. Even further than the medieval period. What other periods could they have been producing ideas from?
The artwork was found on this blog and can be seen below:
[View in Slideshow]
Once again you can show you support for TimeSplitters 4 by posting on this topic.