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Old 07-09-2011, 04:38 PM   #1
mugugipan
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Pikachu My Ideas for next Xbox

Attached are my main ideas

My other idea is a TV synchronization

Like you can connect your tv to your xbox and every time you turn on your xbox you turn on your tv. You can have controller items on the user interface and use voice command and search for stuff. You could organize channels and stuff like that. You get the point.

Also would be cool if you could use TiVo and Netflix without any additional charges (other than there own subscription charges).

you might not be able to see the text so here it is

Controller
- First and foremost, the controllers have their own accelerometer inside of them. The yellow light bulb things can emit a light that the Camera's high def camera can sense. The pink cylinder it stands on, can sense and emit light at special frequencies in synchronization with the green rectangles on the Camera. There is also a smaller light bulb thingy at the bottom that serves the same purpose as the top one. The green triggers in the back are what I call, grip triggers. They are slightly rounded and thin. They are to be used by all the fingers except the base fingers which will be on the regular red triggers. The weird blue shaped things above the red triggers are the bumper buttons. The purple area represents five conventional buttons arranged as illustrated, with the center button much larger than the outer ones.

Camera - The middle purple oval is the infrared projector. The green rectangles can sense and emit light at special frequencies in synchronization with the pink cylinders on the Controllers. The two outer pink ovals are depth sensors and the two inner red circles are high def cameras. The blue bars are fixed high def microphones. The orange box is the stand that has a motorized pivot that can rotate up and down and twist right and left, like Kinect. All aspects of the camera should work cooperatively in perfect synchronization.

FPS Scheme:


Controller A (The One with the Thumb Pad):


Grip Trigger - Melee

Stick -
Up / Down - Move Forward / Backward
Right / Left - Strafe Right / Left

Regular Trigger - Crouch (the farther you push, the farther the player crouches).

Controller B:


Grip Trigger - Aim down sight.

Stick - This is for aiming. It overrides the motion control aiming.

Regular Trigger - Shoot.

Motion Controls - Aim (one to one).

Slasher Control Scheme:

Analog Stick: A: Up / Down = Move Forward / Backward , Left / Right = Strafe Left / Right
Analog Stick: B: Up / Down = Look Up / Down , Left / Right = Turn Left / Right

*** Up / Down / Left / Right all depend on how you hold the controllers. For example if you hold a controller 90 degrees to your left, right and left on the controller becomes up and down respectively.
Attached Images
File Type: jpg New Camera and Controller.jpg (75.6 KB, 6 views)
File Type: jpg New Kinect.jpg (63.3 KB, 3 views)
File Type: jpg Control Scheme.jpg (55.2 KB, 3 views)

Last edited by mugugipan; 07-09-2011 at 04:59 PM.
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Old 07-09-2011, 04:40 PM   #2
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* their own
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Old 07-09-2011, 05:39 PM   #3
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why the hell do we need a camera in the controller?
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Old 07-09-2011, 06:16 PM   #4
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Old 07-09-2011, 06:49 PM   #5
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Quote:
Originally Posted by SuperGamecube64 View Post
why the hell do we need a camera in the controller?
The camera is seperate from the controller. There is no camera inside the controller.
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Old 07-09-2011, 06:50 PM   #6
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but...you can already take pictures and share them over xbox live.....
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Old 07-09-2011, 07:01 PM   #7
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Quote:
Originally Posted by SuperGamecube64 View Post
but...you can already take pictures and share them over xbox live.....
no camera in the controller, the camera and controller are seperate. I have written about both of them. Please read it.
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Old 07-09-2011, 08:11 PM   #8
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Quote:
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no camera in the controller, the camera and controller are seperate. I have written about both of them. Please read it.
He saying that there's no point in having a camera separate from the controller
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Old 07-09-2011, 08:43 PM   #9
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Quote:
Originally Posted by Megas75 View Post
He saying that there's no point in having a camera separate from the controller
really, thats not what it sounds like to me.
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Old 07-25-2011, 08:22 PM   #10
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