Modern Warfare 3
Surprisingly, Call of Duty's latest installment has taken the franchise in a
completely different direction! In order to prevent the series from
becoming stale, the shooting has been switched for platforming, camo
fatigues have been replaced by fluorescent capes, the soldiers now have
magical abilities and the immense, bloody battles are now brain-teasing
Okay, so it's the exact same Call of Duty we all know. You stop things
from blowing up by blowing up other things. For many, that will be all they
need to know to decide that this is not their cup of tea. Others - and with
each installment, this group will grow - may question the need to pick up
Modern Warfare 3 if it's just more of the same. Then, there are some for
whom 'Domination' in the game's online multiplayer will seem like their sole
reason for living. However, if you fall into the latter category, chances are
that the Wii won't be your console of choice for said gameplay.
Sorry about the bad or random images used in this review. It's difficult to find Wii screenshots of this game.
That's not to suggest that Infinity Ward have done a poor job of
transferring their world-conquering franchise's latest chapter to Wii. Far
from it, in fact. It's just that the game doesn't play to the Wii's strengths
in a way that, say, Skyward Sword does.
What we have here is a globe-trotting terrorist beatdown; one that
enables you to take headshots in the likes of London, Paris and New York
- it seems that Sydney isn't important enough to be featured in such
dramatic world events. (That's okay... Australians didn't want to be in
your stupid game, anyway...) Iconic landmarks collapse, innocent civilians
die horribly, and there are more explosions than Michael Bay's fantasies.
Unfortunately none of these events have the same sense of spectacle on
Wii as they would elsewhere. Something is lost, and shoddy graphical
movements all-too-often remind you that you are playing a game rather
than allowing you to be drawn into this frantic global conflict, like its Xbox
360, PS3 and PC counterparts.
It's entirely plausible that by the time the next CoD game is released (and
let's face it; they're gonna keep pumping these suckers out until
teenagers stop liking violence), we'll have a brand new Nintendo console
that boasts the same, if not the best, graphics ever seen on a home
gaming console. But for the time being, graphics aside (as I do so hate
talking about graphics), we can make do with this solid shooter that, while
a little unpolished, provides enough gun-toting thrills in single and
multiplayer modes to justify a purchase for the franchise's devoted
The online and offline multiplayer modes are expected, but are still
engaging and are fresh compared to the Wii's limited selection of the
genre. You try to kill people before they kill you. That probably isn't news
to you, but I felt I should at least touch on the online gameplay,
considering that's where all shooters are heading now. A variety of maps
and guns make gameplay slightly different every match, and the WiiSpeak
Headset capabilities are nifty when playing with friends.
And of course, if pointing a Wii-remote and shooting with the B trigger
doesn't tickle your fancy, you can always switch to the Classic Controller
gameplay style for a more traditional experience, which, in most cases, will
just leave you thinking "this would be so much better on <insert platform
The ability to do quick-matches is great, but MW3 is still held back by
Nintendo's friend code system. If you want to directly connect to a friend
you better be ready to exchange a code – it's tedious and feels
completely outdated. The Wii version also doesn't include Elite, Activision's
service that tracks your stats and allows you to interpret and interact
with them in exciting ways. It doesn't ultimately affect gameplay, but it
would have been nice if it could have made the leap to the Wii alongside
the other features.
The series' predictability has always been both a strength and a
weakness, byt the time may be drawing near for Call of Duty to try
something new. Infinity Ward has managed to get away with it this time,
but I'd be surprised if the next release didn't taste too stale. If you like
the Call of Duty franchise enough to buy this game, the question is: why
didn't you buy it on a different console? And if you're a Wii-exclusive
gamer looking to whet your appetite for a FPS, you can find better
experiences that actually cater for the Wii's hardware
in Goldeneye and Conduit 2.